Arena Breakout TV Station: Keycard vs Free Rat Loot (71% Survival)
Buffget
2026/01/12
TV Station hits you with 20-minute raids, 12 players, and 12 spawns. Keycards open Equipment Storage—pre-nerf, we're talking 600k-800k Koens; post-nerf, it's capped at 450k. Free rat spots? Pull in 50k-140k with 68-71% survival rates. Solos crush free excels at 95k average; keycards shine for teams. Nerf dropped Jan 8, 2026; map launched Nov 20, 2025.
Diving into TV Station in Arena Breakout
Map Breakdown and Flow
Picture this: 20-minute raids. Spawns scatter across Central Control Room, Director’s Office Hallway, Back Stairwell, Loading Dock, Elevator Corridor, Broadcast Editing Room, Main Entrance Lobby, and Ventilation Stairs. Zones split into free access, Lockdown (20k Koens +100k gear, Lv8), and Forbidden (50k +300k gear, Lv12). Drop into Central Control Room on 1F—two safes, instant PvP chaos. Your rhythm? Rush 0-3 minutes. Loot 3-12. Extract 12-20.
Why Pit Keycards Against Free Runs?
Keycards promise 450k+ post-nerf. Free paths deliver 50k-140k from toolboxes and crates, dodging 85-90% of PvP. Data from 100 rat raids: 71% survival, 95k average. Keycard runs? 28% survival, 50k net. Zero in on Editing Room—1 Electric Safe, 1 Office Drawer, 1 Storage Case.
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Cracking Keycard Entries
Keycard Breakdown and Where to Find 'Em

We've got 2F Directors Office (dur30, prime loot), 2F General Office (dur30, three hotspots), Post-Production (30), Editing Room (30, safes and drawers), Darkroom (45), Infirmary (45, meds galore), Planning Room (30), and Equipment Storage (~600k). Durability ticks down 1 per normal use, 2 in Lockdown, 3 in Forbidden. Editing Room packs an Electric Safe plus Storage Case.
How to Score and Deploy Them
Buy 'em (~600k for Equipment Storage) or hunt drops; need Lv8/12 plus fees. Quick steps: (1) Inventory check or flea market dive, (2) gear up with 100k/300k kits, (3) cough up the entry fee, (4) swipe that key.
What You Unlock—and the Haul
Director’s Office? High PvP, top-tier loot. Equipment Storage: 600k-800k pre-nerf (33% drop post-nerf). Play it like this: (1) Breach the zone, (2) hit the door (say, 2F offices), (3) crack safes and containers, (4) exfil sharp.
Free Entry Plays That Actually Work
Prime Routes and Clockwork

Hot spots: Central Control Adjacent Storage (1F alcove, 15m from Elevator), Ventilation Stairs Switchboard (toolboxes netting 50k-100k), Back Stairwell Upper Landing (NW cover). Timings: Position 1-3 min. Hold 3-14. Shift 14-19. Rat #1: Spawn CCR, 90 seconds to alcove, crouch rear-left in that 2x3m nook.
Dodging PvP Like a Ghost
Back Stairwell gets you to upper landing in 30 seconds flat. Listen for cues—heavy steps at 2 minutes (15-20m out), gunfire 5-8 minutes, dead silence after 12. Do this: (1) Crouch right away, (2) face entrance at 45°, (3) freeze 2-3 seconds during hunter peeks, (4) mask noise and reposition.
First Loot Grabs
Elevator monitors and safes (camp 1-3 to 12-15 min); Ventilation crates and toolboxes (50k-100k). Snag it: (1) Stuff tools, electronics, ammo in pockets, (2) insure everything, (3) bounce via Elevator at 14-15 min.
Loot Showdown: Keycard vs. Free, No BS

Top Items by Path
Keycard crews hit Equipment Storage—600k pre-nerf/450k cap now, plus Director’s elite gear. Free rats? 50k-100k crates or 140k hybrids. Post-nerf, keycards take a 33% hit; free stays steady. Pre-nerf keycard peaks at 600k-800k (Central's two safes + Director’s). Post? 450k from Editing safes. Free rat average: 95k over 100 raids, ranging 50-140k.
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Loot Tiers Side-by-Side
Editing Room: Electric Safe/Storage Case. General Office: Three abundant points. Keycard solo: 450k cap/30% survival. Free rat: 95k/71%.
Profits and Bang for Your Buck
100 rat raids: 71% survival/95k avg. 50 raids: 68%/89% via Elevator. Keycard: 28%/50k net. Free edges out post-nerf—7/10 success vs. 3/10. (Editor's take: Data doesn't lie; rats win for consistency.)
Risks, PvP Hellholes, and Survival Math
Zone Threats Ranked
Lockdown/Forbidden demand high fees and risks; free zones dodge 85-90% PvP. Hotspots: Director’s (camper central), Main Entrance (chokepoint switches), Central Control (zero-second PvP). Key zones scream high risk (100k/300k gear); rat spots? 68-71% survival.
AI? Nah, Just Players
No scavs—pure PvP. Bounce grenades off narrow entries; thermals spot 40-50m.
Stay Alive Tips
Solo baseline: 30%. Rats: 71%. Teams: 50%. Audio muffles at 30m+. Moves: (1) Grenade from cover, (2) slip camper traps post-12-15 min silence, (3) hoard 50% stamina.
Loadouts That Deliver

Budget Rats vs. Whale Kits
Rat special: Suppressed pistols (15-25k), class 2-3 armor, headset, 1 flashbang, 2 AI-2 medkits + bandage. Total budget rat: 15-25k—insure it all. Keycard? Layer in AP ammo, meds, keys.
Keycard Must-Haves
Armor tuned for hotspots; keys that last.
Free Run: All About Sneak
Stealth pistols rule; headphones catch footsteps (Editing/Back Stairwell). Wonder why? Sound is your sixth sense here.
Extracts: Timing Is Everything
Elevator (fixed)—pops at 10 min, call from 2F Corridor. Safest bet, rats hit 14-15 min (89%). Loading Dock: Flip Ventilation switch, 20s timer (ambush bait for rat #2). Main Entrance: Risky as hell. Steps: (1) Wait out 10 min on Elevator, (2) skirt hotspots.
Screw-Ups and Insider Hacks
Don't Do This
Blow past extracts—kiss gear goodbye. Move early pre-12 min. Hybrids? 52%/140k, but risks explode.
Hybrid Plays
Free loot first, then low-dura key swipe.
Extract Maximizers
5-min rule. Quieter zones. Hacks: Pack AP ammo/meds; read Back Stairwell footsteps; third-party the third-parties.
Wrap-Up: Pick Your Poison
Solos on a budget? Free rats—71%/95k. Teams stacked? Keycards for 300k-500k. Post-nerf, skip Equipment Storage. Season 4 kicks Jan 8, 2026, 6PM EST. Solo/low-gear: free. Squad/armored: keys.
FAQ
Is keycard entry worth it on TV Station?
Post-nerf 450k cap vs. 71% rat survival—teams yes, solos nah.
Best free routes on TV Station?
CCR alcove (90s rush), Ventilation nook, Back Stairwell landing—hold 'til 14 min.
Loot comp: keycard vs. free?
Keycard 450k/30%; free 95k/71%.
TV Station extracts guide?
Elevator (10 min, 2F); Loading Dock (20s switch); Main Entrance (high risk).
Prime keycard loadout?
AP ammo, class 3+ armor, meds; 600k key + fees.
Raid profits?
Rat: 95k/71%; keycard: 50k net/28%.

