But the Battle Isn't Over Worth It? 600 Starlight Guide 2026
Buffget
2026/02/26

Light Cone Overview
This premium Starlight Exchange investment costs 600 Undying Starlight—equivalent to 30 Star Rail Special Passes. It's Harmony-exclusive, limiting use to Bronya, Tingyun, Asta, Hanya, Ruan Mei, Sparkle, Robin, Sunday, Trailblazer (Imaginary), and Yukong.
For resource optimization across games, Honkai Star Rail top up via buffget offers competitive pricing.
Stats at Level 80
- HP: 1164
- ATK: 529
- DEF: 463
ATK scaling benefits supports whose buffs scale from offensive stats, particularly Sunday.
Passive Ability
Energy Regeneration Rate: +10% at S1, +18% at S5. Accelerates energy from all sources.
Damage Buff: After using Skill, grants one random ally +30% damage (S1) to +50% (S5) for one turn.
SP Regeneration: Restores 1 Skill Point to random ally every 2 Ultimates. Generates 3-5 SP per Memory of Chaos cycle.
S1 vs S5 Gap
S5 requires 2400 total Starlight (4 additional copies). Performance gains:
- +8% ERR (0.5-1 extra Ultimate per cycle)
- +20% damage buff (66% relative increase)
S1 provides 70-75% of S5's value at 20% cost. Additional copies are luxury, not necessity.
Compatible Characters
Ten Harmony characters can equip this. Priority users:
- Bronya: ERR enables frequent action advances
- Sunday: Designed for his kit, 130 energy Ultimate
- Robin: 160 energy Ultimate maximizes ERR value
- Sparkle/Ruan Mei: Solid secondary options
- Others: Lower priority due to alternatives
Worth 600 Starlight?
F2P Value
F2P players accumulate Starlight through duplicates: 15 per 3-star, 40 per 4-star, 100 per 5-star. Reaching 600 requires 40-60 pulls worth of duplicates (1-2 months).
Opportunity cost: 600 Starlight = 30 pulls toward character pity.
Buy if:
- Own Sunday/Robin/Bronya without signature Light Cones
- Use them in endgame for 6+ months
- Can clear content without sacrificing character acquisition
Skip if:
- Need characters more than optimization
- Have functional 4-star alternatives
- 30 pulls toward new character provides more value
Light Spender Value
Occasional spenders accumulate 600 Starlight every 3-4 weeks. Ability to supplement via buy Oneiric Shards through buffget changes opportunity cost.
Benefits:
- Faster accumulation reduces impact on character goals
- Roster flexibility across multiple Harmony users
- Incremental S5 building over time
Opportunity Cost
600 Starlight alternatives:
- 30 Special Passes: 33-37% toward guaranteed 5-star
- 15 4-star duplicates: Outfit entire support roster
- 30 Standard Passes: Roster development + Starlight feedback loop
Question: Does one optimized character exceed distributed investment value?
Long-Term Value
March 2026 meta shows Harmony supports in 60-70% of top Memory of Chaos clears. Meta stability suggests relevance through mid-2026.
Future-proofing factors:
- Harmony dominance continues
- SP regeneration gains value with Skill-intensive characters
- New high-energy Harmony characters increase utility
Character Compatibility Tiers
S-Tier: Optimal Users

Sunday: 130 energy Ultimate, designed for this Light Cone. Maximum synergy across all three passives.
Robin: 160 energy (highest in game). +18% ERR = 1.5-2 extra Ultimates per cycle. Maximizes SP regeneration through frequent Ultimates.
Bronya: Action advance mechanics + SP-negative playstyle. ERR + SP regeneration create smoother rotations.
A-Tier: Strong Synergy
Sparkle: 110 energy (moderate). ERR less impactful but damage buff synergizes with Crit DMG amplification.
Ruan Mei: 130 energy. Solid Ultimate frequency improvement, though not Ultimate-spam focused.
Tingyun: 130 energy + energy-battery role. Free 4-star status reduces premium investment priority.
B-Tier: Acceptable
Asta: 120 energy. Functions adequately but doesn't maximize her Speed-focused strengths.
Hanya: Speed manipulation focus over Ultimate-centric gameplay. Other options often better.
Yukong: Conditional buffs + limited meta presence reduce priority.
Skip
Trailblazer (Imaginary): Free character with niche usage. Low investment priority.
Any unused Harmony character provides zero value.
vs Alternative Light Cones
Free 4-Star Options

Memories of the Past: +16% ERR at S5 (vs +10% at S1 here). Lacks damage buff and SP regeneration but competitive for pure Ultimate acceleration.
Dance! Dance! Dance!: Team-wide action advance + Ultimate DMG. Different but equally valuable utility.
Planetary Rendezvous: Conditional DMG% buffs exceed random ally buff in mono-element teams.
Performance gap: 5-10% faster Ultimate cycling, 8-12% damage increase. Justifies 600 Starlight only if near critical clear thresholds.
Gacha 4-Star Alternatives
Past and Future: DMG% + Break Effect. Outperforms in Break teams with Ruan Mei.
Carve the Moon, Weave the Clouds: ATK% + energy restoration. Different optimization curve vs percentage ERR.
4-star landscape shows incremental, not transformational improvements.
5-Star Signatures
Signature Light Cones provide 15-25% improvement but require 80-pull hard pity. 600 Starlight vs 80+ pulls makes this the practical choice.
Framework: Pursue signatures only after securing all desired characters and only for multi-team users.
Endgame Performance
Memory of Chaos 12
Testing shows 0.5 cycle improvement vs Memories of the Past S5.
- 3-4 Sunday Ultimates in 3-cycle clear vs 2-3
- 8-12% total damage increase
- Random buff: 6-8% (ideal targeting) to 3-4% (poor RNG)
- SP regeneration: 2-3 SP per side, enables aggressive Skill usage
Pure Fiction
Multi-wave structure amplifies ERR value. Characters cycle Ultimates 5-7 times.
Robin achieves 80-90% Concerto uptime vs 60-70% with lower ERR = 15-20% damage improvement.
SP regeneration: 5-8 SP across waves, sustains AoE strategies.
Dual-Harmony setups maximize value through compounding energy acceleration.
Apocalyptic Shadow
Single-target focus makes random buff more consistent. ERR maintains value but doesn't provide specialized advantages over break-focused alternatives.
Bronya's action advance synergizes well with burst damage windows.
Ultimate Uptime Impact
130 energy character with +18% ERR:
- 23.6 energy per basic (vs 20)
- 35.4 per Skill (vs 30)
- 40-50 additional energy over 12-action rotation
- 4 Ultimates vs 3 in 15-turn encounter (33% increase)
Most valuable for 140+ energy characters. Less impactful for 100 or below.
Energy Regeneration Mechanics

Formula
Energy Gained = Base Energy × (1 + ERR%)
+18% ERR on 30 energy Skill = 35.4 energy.
Multiplicative scaling means higher base energy generation = greater ERR value.
Stacking ERR from multiple sources creates additive bonuses: +18% Light Cone + +5% Planar = +23% total.
Breakpoints
130-energy characters: +15% ERR = one additional Ultimate per rotation.
Sunday with +18% ERR: Ultimate in 4 actions (35.4 × 4 = 141.6) vs 5 baseline.
Robin's 160 energy needs ~+20% ERR for similar reduction.
Common Misconceptions
- ERR is percentage-based, not flat energy per turn
- Doesn't accelerate over time—increases per action
- Low Speed = fewer actions = less total ERR benefit
- Doesn't affect flat energy grants, only percentage sources
Diminishing Returns
Practical ceiling: 25-30% total ERR for most characters. Beyond this, opportunity cost exceeds value.
Exception: Robin and Ultimate-centric specialists justify 35-40% for near-permanent uptime.
+18% at S5 positions below diminishing returns—full value without waste.
March 2026 Meta Context
Support Rankings
Harmony supports in 65-75% of top clears. Sunday, Robin, Ruan Mei dominate.
Sunday: Released Version 3.8 (Jan 7-28, 2026). Premier support for Summon/Crit teams. Long-term meta fixture.
Robin: Strongest universal support for sustained damage and follow-up teams.
Bronya: Competitive in hypercarry, limited by SP-negative playstyle.
Upcoming Releases
Version 4.0 (mid-Feb 2026) may introduce new Harmony characters. High-energy characters increase this Light Cone's value; built-in energy generation reduces it.
Historical pattern: 2-3 Harmony per major version. Versatility provides future-proofing.
Break-focused meta shifts could reduce ERR value, but sustained damage maintains dominance through mid-2026.
Cross-Path Priorities
Abundance Light Cones prioritize Outgoing Healing/Effect RES. Preservation emphasizes DEF%/mitigation.
Framework: Invest in Path matching most-used endgame characters. Dual-support teams maximize Harmony investment.
Future-Proofing
ERR maintained value since launch—strong future potential.
SP regeneration hedges against SP-intensive meta evolution.
Versatility across multiple characters provides flexibility as roster evolves.
Risk: Future power-creep. But 600 Starlight remains modest vs gacha alternatives.
Decision Framework
Purchase Flowchart
- Own/use Sunday, Robin, or Bronya in endgame? NO = skip. YES = continue.
- Using 4-star Light Cones on them? NO = evaluate upgrade value. YES = continue.
- Clear Memory of Chaos 12 with 36 stars? YES = luxury optimization. NO = continue.
- Failure due to support issues (Ultimate uptime, SP) or DPS? Support = buy. DPS = invest elsewhere.
- Have 600+ Starlight without impacting character plans? NO = prioritize characters. YES = continue.
- Pulling limited characters next 2-3 patches? YES = maintain Jade reserves. NO = buy.
Progression Stage
Early (TL 1-40): Never buy. Character acquisition exponentially more valuable.
Mid (TL 40-60): Buy if DPS roster complete but supports use placeholders. Skip if roster has gaps.
Late (TL 60+): Maximum value. Marginal improvements enable 36-star clears = increased Jade income.
Endgame veterans: Evaluate S5 path for min-max optimization.
Roster Analysis
Dual-Harmony teams: Maximize utilization by swapping between characters. Increases value per Starlight.
Mono-Harmony: Evaluate vs distributing resources across roles. DPS/sustain investment often more balanced.
3+ Harmony characters: Natural synergy. Optimize different characters for different content.
Non-Harmony focus: Skip entirely. Path restriction = wasted investment.
Alternative Spending
1200 Starlight: Two 4-star Light Cones with superimposition. Distributed investment often more valuable.
30 Special Passes: Character acquisition. Typically more transformational than optimization.
Save for future rotations: Flexibility for meta shifts or new releases.
Emergency reserves: Bank for limited-time offerings or special events.
Starlight Economy 2026
Farming Methods
Duplicates only: 15 (3-star), 40 (4-star), 100 (5-star).
Pull on banners with owned high-Eidolon characters for duplicates. Viable only for complete rosters.
Standard banner: 150-200 Starlight per 10-pull through 3-star duplicates.
Event rewards + login bonuses provide Passes → duplicates → Starlight.
Monthly Income
F2P: 40-60 pulls/month = 200-300 Starlight. 600 requires 2-3 months.
Light spenders: 60-80 pulls = 300-400 Starlight. More accessible without sacrificing characters.
Heavy spenders: 100+ pulls = 500-700 Starlight. Purchase every 3-4 weeks.
Priority Hierarchy
- Character acquisition
- Meta character Eidolons
- Light Cone acquisition
- Light Cone Superimposition
- Luxury optimizations
Never compromise character acquisition unless roster complete.
Save vs Spend
Optimal: Maintain 600 reserve while accumulating surplus. Ensures flexibility + planned investments.
Spend when: Addresses bottleneck preventing clears/achievements. Jade income increase justifies purchase.
Save when: Account performs adequately. Luxury optimizations provide minimal practical value.
Version transitions: Maintain reserves for unexpected opportunities (Version 4.0 mid-Feb 2026).
FAQ
What makes this different from other Harmony Light Cones?
Uniquely combines three mechanics: +18% ERR, +50% ally damage buff, 1 SP per 2 Ultimates. Most alternatives focus on single mechanics. Versatile for characters benefiting from all three simultaneously.
Should F2P prioritize this over character pulls?
Almost always prioritize characters. Exception: Own Sunday/Robin/Bronya without appropriate Light Cones AND they're primary endgame supports. Even then, only if improvement enables new clears generating additional Jade. If clearing 36-star already, save for characters.
S5 vs S1 practical difference?
S5 provides 25-30% more value: +8% ERR, +20% damage buff. Translates to 0.5-1 extra Ultimate per cycle, 5-8% higher damage. S1 delivers 70-75% of S5 performance at 20% cost. S5 is luxury—pursue only after completing character goals.
Which character benefits most?
Robin (160 energy = highest). +18% ERR = 1.5-2 extra Ultimates per cycle. Sunday second (designed for this). Bronya third (ERR + SP regeneration address SP-negative playstyle).
Can I get refund?
No refunds or exchanges. All Starlight transactions final. Test 4-star alternatives thoroughly before committing.
When does shop reset?
Daily 4:00 AM server time (UTC-5 America, UTC+1 Europe, UTC+8 Asia). Core Light Cone inventory permanent—no rotation. Daily reset affects limited-quantity items only. No time pressure on purchase.

