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Depths of Illusive Realm V Guide: Best Scar Metaphors 2026

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Buffget

2026/01/29

Understanding Depths of Illusive Realm V: Core Mechanics & Rewards

Depths of Illusive Realm V is Wuthering Waves' premier endgame roguelike mode, requiring Union Level 17 and completion of Against All Odds quest plus Somnoire: Illusive Realm Tutorial. Event runs November 14, 2026 through January 1, 2026 with seven weekly trial periods and six difficulty tiers.

The metaphor system provides temporary power-ups that stack multiplicatively with base stats, creating exponential scaling. Players encounter metaphor nodes throughout each floor, choosing between immediate power spikes and long-term synergy.

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What Makes Depths V Different

Difficulty 4-6 introduces Memetic Tuning modifiers. Nightmare Memes increase rewards while intensifying enemy capabilities; Reverie Memes decrease rewards but provide defensive advantages. Turtle's Reverie reduces reward rates 20% while cutting incoming damage 30%—crucial for undergeared players.

Symphony Rank modifiers provide universal combat enhancements:

  • Dodge Counter DMG: +100%
  • Cooldown reduction: -30%
  • Crit Rate DMG: +100%

Trial resonator rotations change weekly:

  • Week 1 (Nov 14-20): Camellya, Verina, Danjin
  • Week 5 (Dec 12-18): Xiangli Yao, Yinlin, Lumi
  • Difficulties 4-6: Xiangli Yao, Yinlin, Lumi

Reward Structure

Illusive Store exclusives:

  • Difficulty 5: Phantom Inferno Rider echo (x750, 1/1 limit) - ignores 30% target DEF
  • Difficulty 6 first-clear: Premium Sealed Tube x2, Illusive Specimen x460, Memory Points x165, Morphable Overlord Class Echo x20
  • Astrite: x100 for x100 currency (1/1 limit)

Reward rate modifiers create strategic tension. Wreck of Despair increases drops 35% but reduces stamina recovery 50%, forcing aggressive playstyles.

Metaphor System Explained

Wuthering Waves Depths of Illusive Realm metaphor system guide showing offensive, defensive, and utility buffs

Metaphors are temporary buffs selected at specific nodes. Three rarity tiers—common, rare, legendary—with higher rarities providing stronger effects. Selection pool refreshes at each node, presenting three random options.

Categories:

  • Offensive: Perfect Alloy deals 1000% DMG every 12s
  • Defensive: Alloy Conch generates shields worth 30% max HP for 5s after dodging (every 5s)
  • Utility: Emergency Call creates shields worth 120% max HP for 10s when HP drops below 30% (every 20s)

Synergy creates multiplicative scaling. A metaphor increasing Basic Attack damage 50% combines with another boosting Havoc DMG 40% for compound scaling, not simple addition.

Why Scar Excels in Depths V Solo Content

Wuthering Waves Scar character in combat showcasing Resonance Liberation and Chaos Domain

Scar's kit naturally aligns with solo requirements through self-sufficient damage, built-in survivability, and flexible combat patterns.

Resonance Skill:

  • 150% Havoc DMG
  • Shield worth 20% DEF for 15s
  • 1.5s stun duration
  • 18s cooldown, 40 Energy cost

Resonance Liberation:

  • 300% Havoc DMG
  • Chaos Domain: 10s duration, 10m radius
  • 30% Havoc RES shred (effectively +42.8% Havoc damage)
  • 20s cooldown, 100 Energy cost

Basic Attack: 60% + 80% + 100% + 120% Havoc DMG Heavy Attack: 180% Havoc DMG for 25 Stamina

Kit Analysis: Havoc Damage & Self-Sufficiency

Havoc typing provides universal effectiveness across enemy compositions. The 30% Havoc RES shred transforms neutral matchups into advantageous ones.

Shield generation creates self-sufficient survivability. At 20% DEF for 15s, properly built Scar generates shields absorbing 3,000-5,000 damage per activation—sufficient to negate most non-ultimate attacks.

Energy generation through Basic Attacks and skill hits maintains Liberation uptime at 60-70% during optimal rotations. The 100 Energy requirement is achievable within 8-10 seconds. Metaphors enhancing energy regeneration push uptime toward 80-90%.

Mobility & I-Frame Advantages

Scar's dodge provides ~0.4s invulnerability, sufficient to phase through telegraphed attacks. Dangerous Game metaphor rewards this with +40% CRIT Rate for 3s after dodging.

Movement speed during Basic Attacks exceeds most enemy tracking. The fourth hit provides forward momentum, allowing pressure while repositioning.

Chaos Domain's 10m radius provides substantial operational space. Players maintain max damage at medium range, reducing exposure to point-blank area attacks.

Energy Generation & Uptime Consistency

40 Energy Resonance Skill cost enables 2-3 activations per Liberation cycle. The 18s cooldown aligns with typical rotation lengths. Metaphors reducing cooldowns 20-30% enable near-permanent shield coverage.

100 Energy Liberation sits in medium-cost range. Properly sequenced rotations generate 100 Energy within 10-12s. Moonlit Clouds 5-piece (+10% Energy Regen) reduces this to 8-10s.

Energy generation consistency eliminates feast-or-famine patterns. Scar maintains steady damage between Liberation windows through Basic Attacks.

Best Metaphors Tier List for Depths V

Metaphor selection determines run success more than character builds or player skill at higher difficulties.

S-Tier Metaphors: Must-Pick Options

Perfect Alloy

  • Deals 1000% DMG every 12s automatically
  • Against 500,000+ HP bosses: contributes 50,000-80,000 damage (10-16% boss HP)

Crystal of Contradiction

  • Reduces Liberation Energy requirements 50%
  • For Scar's 100 Energy Liberation: enables activation every 5-6s
  • 30% Havoc RES shred becomes constant, increasing overall damage 25-35%

Wings of Bane

  • Reduces DEF 80%, grants +60% ATK
  • 80% DEF reduction effectively doubles damage vs standard enemies
  • Total damage increases: 200-250% vs high-DEF targets

Unordered Cube

  • +80% Resonance Skill and Liberation DMG for 6s after landing 20 hits
  • 20s internal cooldown
  • Scar's Basic Attack generates 4 hits; 5 complete strings trigger buff
  • Resonance Skill: 150% → 270% Havoc DMG
  • Liberation: 300% → 540% Havoc DMG

Prosthetic Blade

  • +24% Basic Attack DMG for 12s after Liberation
  • Near-permanent uptime with Scar's rotation
  • Basic Attack string: 360% → 446.4% Havoc DMG

A-Tier Metaphors: Strong Secondary Choices

Dangerous Game

  • +40% CRIT Rate for 3s after dodging
  • Dodge-canceling between attacks maintains near-permanent buff
  • Transforms 50-60% base CRIT Rate into 90-100%

Alloy Conch

  • Shields worth 30% max HP for 5s after dodging (5s CD)
  • For 15,000-20,000 HP Scar: 4,500-6,000 damage shields every 5s
  • Combined with Scar's innate shield: 7,000-11,000 damage absorption per rotation

Emergency Call

  • Shields worth 120% max HP for 10s when HP drops below 30% (20s CD)
  • For 18,000 HP builds: 21,600 damage shield
  • Survives most ultimate attacks

B-Tier & Situational Metaphors

Turtle's Reverie

  • Reduces reward drops 20%, cuts incoming damage 30%
  • For learning Difficulty 5-6 mechanics
  • Suboptimal once mechanics mastered

Wreck of Despair

  • Increases reward drops 35%, reduces stamina recovery 50%
  • Scar's shield generation compensates for reduced dodge frequency
  • Accelerates material farming

Flat stat increases (+500 ATK, +15% HP) provide diminishing returns at higher gear levels. Use as filler when S/A-tier unavailable.

Metaphors to Avoid

  • Percentage-based healing (5% HP per kill): minimal value in boss-focused content
  • Long cooldown effects (500% damage every 30s): underperform vs shorter cooldowns
  • Team composition conditionals (buffs when using Spectro characters): zero value in solo

Optimal Metaphor Combinations for Scar

Damage Amplification Synergies

Crystal of Contradiction + Prosthetic Blade

  • 50% Liberation Energy reduction enables Liberation every 5-6s
  • +24% Basic Attack DMG after Liberation maintains 100% uptime overlap

Perfect Alloy + Unordered Cube

  • Perfect Alloy triggers every 12s automatically
  • Unordered Cube activates after 20 hits (8-10s)
  • Staggered procs ensure continuous supplemental damage
  • Increases total damage output 40-60%

Wings of Bane + Dangerous Game

  • 80% DEF reduction doubles base damage
  • +40% CRIT Rate ensures crits during burst windows
  • Against 2000 DEF bosses: increases effective damage 280-320% during crit-buffed windows

Multiplicative Stacking Example: Wings of Bane (+60% ATK, -80% target DEF) + Prosthetic Blade (+24% Basic Attack DMG) + Unordered Cube (+80% Skill/Liberation DMG) = 400-500% total damage increases during optimal windows.

Survivability & Sustain Pairings

Dual-Shield Strategy:

  • Alloy Conch (30% max HP shield after dodge, 5s CD)
  • Scar's Resonance Skill shield (20% DEF, 15s duration)
  • Maintains 8,000-12,000 total shield value

Aggressive Offense + Failsafe:

  • Wings of Bane for max damage
  • Emergency Call as insurance vs one-shot mechanics
  • 120% max HP shield (21,600 for 18,000 HP builds) activates automatically when HP<30%

Floor-by-Floor Selection Priority

Floors 1-3:

  1. Crystal of Contradiction (if available)
  2. Perfect Alloy (alternative priority)
  3. Defensive metaphors low priority

Floors 4-6:

  1. Prosthetic Blade (if Crystal of Contradiction secured)
  2. Unordered Cube (if Perfect Alloy secured)
  3. Alloy Conch or Emergency Call (if taking damage)

Floors 7+:

  1. Wings of Bane (highest priority if not obtained)
  2. Unordered Cube (secondary for burst damage)
  3. Avoid experimental picks—stick to proven combinations

Complete Scar Build Guide for Depths V

Best Weapons: 5-Star vs 4-Star

Wuthering Waves Unending Eclipse weapon for Scar with stats and comparison to 4-star options

Unending Eclipse (5-star)

  • 608 ATK, 45% DEF
  • DEF bonus increases shield from 3000 to 4350 (at 1500 DEF)—45% improvement
  • Exceeds 4-star weapons by 15-20% damage

4-Star Alternatives:

  • Sacrifice 15-20% damage for accessibility
  • Prioritize CRIT Rate substats (25-30%)
  • Performs 10-15% worse than Unending Eclipse
  • Viable for Difficulty 4-5 clears

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Echo Set Recommendations

Moonlit Clouds 5-piece

  • +10% Energy Regen
  • Outro +22.5% ATK (wasted in solo but doesn't detract)
  • Reduces energy generation time: 10-12s → 9-10.8s

Dreamless Main Echo

  • Massive burst damage
  • Passive: +10% Havoc DMG
  • Active: 4s transformation provides invulnerability
  • Use during boss vulnerability windows and ultimate telegraphs

Main Stat Priorities:

  • Slot 4: CRIT Rate or CRIT DMG
  • Slot 3: Havoc DMG Bonus
  • Slots 1 & 5: ATK%

Target Stats:

  • 60-70% CRIT Rate (before Dangerous Game)
  • 150-180% CRIT DMG
  • Havoc DMG Bonus: 15-20% increase

Substats That Matter

CRIT Rate & CRIT DMG:

  • Each 1% CRIT Rate = ~1.5-2% avg damage increase (at 150% CRIT DMG)
  • Each 1% CRIT DMG = ~0.6-0.7% avg damage increase (at 60% CRIT Rate)
  • Prioritize CRIT Rate until 60-70%, then shift to CRIT DMG

ATK%:

  • +10% ATK = exactly 10% more damage
  • Acceptable filler when CRIT substats unavailable

DEF%:

  • Each 10% DEF = 10% stronger shields
  • Aim for 1500-1800 total DEF to balance offense/defense

Forte Circuit Skill Priority

  1. Resonance Liberation (highest priority)

    • Lv1→Lv10: 300% → 450% damage multiplier
    • Chaos Domain: 10s → 13s duration
  2. Resonance Skill (second priority)

    • Lv1→Lv10: 150% → 225% damage
    • Shield: 20% DEF → 28% DEF (40% stronger)
  3. Basic Attack (consistent value)

    • Lv1→Lv10: 360% → 540% total string damage (50% increase)
    • Constitutes 40-50% of total damage output

Scar Combat Rotation & Skill Usage

Optimal Damage Rotation

Wuthering Waves Scar optimal combat rotation screenshot in Depths of Illusive Realm

Full Sequence: Liberation → Resonance Skill → Basic Attack String x2 → Heavy Attack → Basic Attack String → Resonance Skill → Basic Attack String x2

Timing:

  • Total rotation: 12-14s
  • Chaos Domain duration: 10s
  • Slight overlap with next Liberation window

Damage Breakdown:

  • Liberation: 300% Havoc DMG + 30% RES shred
  • Resonance Skill: 150% Havoc DMG + shield + 1.5s stun
  • Basic Attack String x2-3: 720-1080% damage
  • Heavy Attack: 180% Havoc DMG (insert when stamina >75%)

With Prosthetic Blade:

  • Basic Attack String: 360% → 446.4% each
  • Maintains 100% uptime with frequent Liberations

Resonance Liberation Timing

Prioritize damage window maximization over immediate usage. Against bosses with vulnerability phases (stagger, downed states), delay Liberation until windows open.

Energy Management:

  • Basic Attack strings: 12-16 Energy per complete string
  • Resonance Skill: 15-20 Energy per activation
  • 100 Energy achievable within 10-12s active combat

With Crystal of Contradiction:

  • 100 Energy → 50 Energy requirement
  • Achievable within 5-6s
  • Enables Liberation on cooldown (20s) vs waiting for energy

Heavy Attack Cancel Techniques

Dodge-cancel after damage application reduces animation time 30-40%.

Execution:

  • Heavy Attack animation: 1.2s
  • Dodge-cancel at 0.7s saves 0.5s per Heavy Attack
  • Across 10 Heavy Attacks: saves 5s = one additional Basic Attack string

Stamina Management:

  • Heavy Attack: 25 Stamina
  • Dodge-cancel: 20 Stamina
  • Total: 45 Stamina per canceled Heavy Attack
  • With 100 base Stamina: 2 canceled Heavy Attacks before requiring regen

Defensive Maneuvers & Dodge Counter

Dodge Counter Timing:

  • Symphony Rank: +100% Dodge Counter DMG
  • Successful counters: 200-300% damage
  • Triggers Dangerous Game (+40% CRIT Rate for 3s)

Counter Windows:

  • Dodge 0.2-0.3s before attack impact
  • Requires anticipation, not reaction
  • Each enemy type has consistent telegraph timings

Alloy Conch Integration:

  • 30% max HP shield after dodge (5s CD)
  • Dodge-canceling between attacks maintains shield uptime
  • Generates Dangerous Game CRIT Rate buffs simultaneously

Floor Progression Strategy

Floors 1-3: Building Foundation

Priorities:

  • Metaphor foundation over combat optimization
  • 70-80% node selections to metaphor opportunities
  • Enemy HP low enough that suboptimal rotations still clear <60s

Core Metaphor Targets:

  1. Crystal of Contradiction (if appears)
  2. Perfect Alloy (alternative)
  3. Defensive metaphors low priority

Resource Nodes:

  • Favor metaphor nodes over healing/reward nodes
  • Healing provides minimal value when shields prevent damage
  • Reward nodes offer minor gains vs metaphor synergy benefits

Floors 4-6: Scaling Damage

Memetic Tuning Selection:

  • Nightmare Memes: increased difficulty + rewards (choose if confident)
  • Reverie Memes: decreased difficulty + rewards (choose when learning)

Metaphor Synergy Completion:

  • If Crystal of Contradiction secured: obtain Prosthetic Blade by floor 6
  • If Perfect Alloy secured: add Unordered Cube
  • Add one defensive metaphor if taking significant damage

Enemy Elites:

  • Additional attack patterns
  • Reduced vulnerability windows
  • Increased aggression
  • More Dodge Counter opportunities

Final Floors (7+): Boss Preparation

Metaphor Finalization:

  1. Wings of Bane (highest priority if not obtained)
  2. Unordered Cube (secondary for burst)
  3. Accept B-tier over wasting resources on rerolls

Resource Conservation:

  • Avoid healing if HP >60%
  • Preserve stamina between encounters
  • Enter boss fights with full stamina for extended dodge sequences

Reroll Decisions:

  • Only reroll if three completely unusable metaphors
  • Accept B-tier over wasting resources
  • Resources better spent on healing/buffs during boss

Enemy Type Counter Strategies

Humanoid Enemies:

  • Fast attack strings, short vulnerability windows
  • Counter after 3rd-4th hit in their strings
  • Scar's Resonance Skill stun (1.5s) provides guaranteed damage windows

Beast-Type Enemies:

  • Slower attacks, longer vulnerability windows, higher damage per hit
  • Telegraph 1-2s in advance
  • Dodge late in windup (0.2-0.3s before impact)
  • Heavy Attacks more effective due to extended vulnerability

Elite Enemies:

  • Combine patterns from multiple types
  • Identify humanoid vs beast patterns
  • Switch counter strategies mid-combo
  • Use Scar's mobility to reposition between pattern types

Boss Encounter Tactics

Pattern Recognition & Attack Windows

Phase Transitions:

  • Bosses enter invulnerability at 75%, 50%, 25% HP
  • Delay Liberation if boss HP approaches thresholds
  • Save Liberation for post-transition vulnerability windows

Ultimate Attack Telegraphs:

  • Appear 3-5s before execution
  • Deal 15,000-25,000 damage (one-shot without shields)
  • Dreamless echo activation provides 4s invulnerability
  • Emergency Call (120% max HP shield when HP<30%) as backup

Three-Hit Combo Patterns:

  • First two hits: short recovery (0.5-0.8s)
  • Third hit: extended vulnerability (1.5-2.5s)
  • Dodge first two defensively, counter third for max damage
  • Scar's full Basic Attack string fits within extended window

AoE Attacks:

  • Cover 10-15m radius
  • Telegraph 2-3s in advance (ground indicators/animations)
  • Sprint to zone edges vs dodging (preserves stamina)
  • Scar's mobility enables zone exit within 1-1.5s

High-Damage Phase Exploitation

Stagger States:

  • Occur when bosses receive 15,000-25,000 damage within 3-5s
  • Immobile for 5-8s, take +30% damage
  • Coordinate Liberation with stagger
  • Stagger (+30%) + Havoc RES shred (+42.8%) = +85% total damage amplification

Phase Transition Vulnerability:

  • Last 3-5s after transformation animations
  • Guarantee no boss attacks
  • Execute: Liberation → Resonance Skill → Basic Attack String x3
  • Deals 1800-2400% Havoc DMG before bosses resume

Dreamless Echo Timing:

  • Use during high-damage phases
  • Benefits from all active buffs (Chaos Domain, metaphors, stagger)
  • Activating during stagger + Chaos Domain + Prosthetic Blade = 200-250% damage amplification

Survival Strategies for One-Shot Mechanics

Dreamless Echo Invulnerability:

  • 4s duration completely negates damage
  • Time activation to coincide with ultimate execution (not telegraph start)

Emergency Call Failsafe:

  • 120% max HP shield when HP<30% (20s CD)
  • For 18,000 HP builds: 21,600 shield
  • Absorbs remaining damage if Dreamless mistimed
  • Only saves one mistake per encounter phase

Positioning Strategies:

  • Many ultimates target player position at telegraph start
  • Sprint perpendicular to boss facing during telegraphs
  • Exits attack hitboxes without using Dreamless
  • Preserves cooldown for unavoidable mechanics

Time Management for Score Optimization

Clear Time Impact:

  • Sub-3-minute clears earn max time bonuses
  • Each 30s beyond 3min reduces score 5-10%
  • Aggressive metaphors accelerate clears more than defensive

Damage Uptime:

  • 50,000 DPS with 80% uptime = 40,000 effective DPS
  • 60,000 DPS with 60% uptime = 36,000 effective DPS
  • Scar naturally achieves 70-80% uptime

Phase Skip Thresholds:

  • Deal 30-40% boss HP within first 30s
  • Skips intermediate patterns, jumps to phase 2
  • Saves 20-30s combat time
  • Coordinate Liberation + Dreamless + Unordered Cube during opening

Advanced Tips & Common Mistakes

Metaphor Reroll Strategy

Floor 1:

  • Reroll if three team-based metaphors (zero solo value)
  • Early reroll prevents wasting selection impacting all floors

Floors 4-6:

  • Accept B-tier over rerolling for S-tier
  • B-tier provides 60-70% of S-tier value
  • Preserves resources for healing/final-floor buffs
  • Reroll cost (100-150 currency) exceeds value difference

Floors 7+:

  • Never reroll unless three unusable metaphors
  • Even C-tier provides some value
  • Resources better spent on healing/buffs before boss

Resource Management: Risk vs Reward

Nightmare Meme Selection:

  • Optimal for experienced players with optimized builds
  • Reward rate increase accelerates farming
  • Select when comfortable with mechanics

Reverie Meme Selection:

  • Suits learning runs or undergeared characters
  • Turtle's Reverie (-20% rewards, -30% damage taken)
  • Enables first-time clears of higher difficulties
  • Transition to Nightmare once mechanics mastered

Healing Node Usage:

  • Only when HP <40% or shields depleted
  • Healing at 60-70% HP wastes node selections
  • Scar's shields often prevent HP loss entirely
  • Reserve for recovery after mistakes

Score Maximization Beyond Clearing

Score Multipliers:

  • Offensive metaphors increase damage 40-60%
  • Reduces clear times 30-45s
  • Translates to 10-15% score increases

Combo Maintenance:

  • Gaps >5s between damage reset combo counters
  • Scar's ranged Heavy Attacks maintain combo during repositioning

Perfect Clear Bonuses:

  • No damage taken: 15-20% score increase
  • Requires flawless execution
  • Focus on consistent clears first, then pursue perfects
  • Scar's shields make perfects more achievable

F2P-Friendly Alternatives

4-Star Weapons:

  • Sacrifice 10-15% damage vs Unending Eclipse
  • Viable for Difficulty 4-5 clears
  • Prioritize CRIT Rate substats (25-30%)
  • Choose unconditional stat bonuses over situational passives

Echo Farming:

  • Target Dreamless for Havoc DMG main stats
  • CRIT Rate/CRIT DMG substats
  • Costs stamina, not premium currency
  • Aim for 60% CRIT Rate, 150% CRIT DMG through substats

Trial Character Usage:

  • Week 5 (Dec 12-18): Xiangli Yao, Yinlin, Lumi
  • Difficulties 4-6 feature same characters
  • Leverage trials during featured weeks for higher difficulty clears

FAQ

What are the best metaphors for Scar in Depths V?

Crystal of Contradiction (50% Liberation Energy reduction), Perfect Alloy (1000% DMG every 12s), and Prosthetic Blade (+24% Basic Attack DMG after Liberation) form the core S-tier combination. Crystal enables Liberation every 5-6s, Prosthetic provides permanent Basic Attack buffs. Wings of Bane (80% DEF reduction, +60% ATK) and Unordered Cube (+80% Skill/Liberation DMG after 20 hits) are powerful secondaries.

How do you solo Depths V with Scar?

Execute: Liberation → Resonance Skill → Basic Attack String x2 → Heavy Attack → repeat. Secure Crystal of Contradiction and Perfect Alloy during floors 1-3, add Prosthetic Blade and Wings of Bane during floors 4-6. Maintain shield uptime through Resonance Skill (18s CD) and Alloy Conch (shield after dodge, 5s CD). Use Dreamless during boss vulnerability windows and ultimate telegraphs for invulnerability.

Can Scar solo clear all difficulty levels?

Yes, Scar solos Difficulties 1-6 with proper metaphor selection and execution. Difficulty 6 requires optimized builds (60%+ CRIT Rate, 150%+ CRIT DMG, level 80+ character) and S-tier metaphor combinations. The 30% Havoc RES shred and self-sufficient shields make Scar ideal for solo vs team-dependent characters.

What weapon is best for Scar in solo Depths?

Unending Eclipse (608 ATK, 45% DEF) provides optimal performance. The 45% DEF bonus increases shield absorption from 3000 to 4350 (at 1500 DEF)—45% improvement. 4-star alternatives with CRIT Rate substats (25-30%) remain viable for Difficulties 4-5, sacrificing 10-15% damage.

What echoes should Scar use for Depths V?

Dreamless Main Echo for max damage through Havoc DMG scaling and burst active skill. Moonlit Clouds 5-piece (+10% Energy Regen) accelerates Liberation frequency. Main stats: CRIT Rate/CRIT DMG (slot 4), Havoc DMG Bonus (slot 3), ATK% (slots 1 & 5). Target 60-70% CRIT Rate, 150-180% CRIT DMG through substats.

Should you prioritize damage or survivability metaphors?

Prioritize damage metaphors (Crystal of Contradiction, Perfect Alloy, Wings of Bane) during floors 1-6—Scar's innate shields provide baseline survivability. Add one defensive metaphor (Alloy Conch or Emergency Call) during floors 4-6 if taking damage. Optimal ratio: 70-80% offensive, 20-30% defensive. Damage metaphors reduce encounter duration, indirectly improving survivability.

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