Genshin 6.3 Abyss Guide: C1 Ineffa Build for 36★ Clear
Buffget
2026/02/16
Understanding 6.3 Floor 12 Meta Shift
Floor 12 features Lv.95-100 enemies—the highest scaling yet. Unlike previous cycles favoring raw elemental damage, this iteration centers on Lunar-Bloom, Lunar-Charged, and Lunar-Crystallize reactions.
Enemy Lineup Overview
Chamber 1: Perpetual Mechanical Array splitting into Ruin Sentinels (only highlighted Sentinel takes damage). Second half: Wilderness Exiles in Grief-Stricken state, Battle-Hardened Lightkeeper with continuous reinforcements.
Chamber 2: Construction Specialist Mek - Ousia (requires two Pneuma hits to strip Arkhe protection), Burning-Aflame Wayob Manifestation. Second half: Battle-Hardened Pipilpan Idol spawns three hats—track real target via golden trail while overwhelming with Electro-Charged/Lunar-Charged.
Chamber 3: Radiant Antelope → Radiant Glacial Wolf (Radiant Cocoon requires fast healing for Disentangled state). Second half: Knuckle Duckle in Duckstruction Mode summons Stamping Devices requiring exactly 10 Electro-Charged/Lunar-Charged hits to shatter armor—perfectly suited to Ineffa's kit.
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Abyssal Moon Blessing Mechanics
Blessing of the Abyssal Moon: Surgestrike Moon triggers shockwave True DMG every 3s on Lunar reactions. Chamber buffs: 75% Charged Attack DMG (first half), 75% Lunar Reaction DMG (second half).
Star Requirements: 180s = 1★, 300s = 2★, 420s = 3★
9★ Rewards: Mora ×60,000, Primogem ×200, Domain Reliquary Tier I ×1, Tier II ×2
Why Traditional Strategies Fail
Vaporize/Melt teams lack consistent Lunar-Charged application for Surgestrike Moon triggers. Hyperbloom struggles with energy generation against mobile enemies. The Stamping Device mechanic (precisely 10 Electro-Charged/Lunar-Charged hits) creates a hard gate that burst-focused teams can't efficiently overcome within the 180s threshold.
C1 Ineffa Constellation Breakdown

Base Stats (Lv.90): HP 12,613, ATK 330, DEF 828, CRIT Rate 24.20%
Elemental Skill: 155% ATK AoE Electro DMG + Optical Barrier Shield (absorbs 398% ATK +3,051, 250% effectiveness vs Electro)
Elemental Burst: Supreme Instruction deals 1,218% ATK
C1 Rectifying Processor Mechanics
Provides Lunar-Charged DMG +2.5% per 100 ATK, capping at 50% bonus for 20s. At 2,000 ATK (achievable with proper artifacts/weapon), reaches maximum 50% bonus.
Synergizes with Moonsign Benediction passive: Lunar-Charged Base DMG +0.7% per 100 ATK (max 14%). Combined: 64% total Lunar-Charged amplification before weapon/artifact bonuses.
Frame-by-Frame Analysis
The 20s duration aligns with standard Abyss rotation windows. Against Chamber 3 Stamping Devices, each of 10 required hits benefits from full 50% amplification, dramatically reducing armor-shatter time.
Kit Synergy
Pairs with Thundering Fury 4-PC (Lunar-Charged DMG +20%, Elemental Skill CD -1s every 0.8s) for feedback loop: C1 damage boost → more Lunar-Charged triggers → reduced cooldown → more Electro application.
Fractured Halo (signature weapon): Base ATK 608, CRIT DMG 66.2%, ATK +24%, +40% Lunar-Charged DMG after shield activation. Stacks multiplicatively with C1 for 90% Lunar-Charged amplification before Abyssal blessing's 75%—total multiplier exceeding 2.5x base damage.

C0 vs C1 Performance Comparison

Chamber 3 Stamping Devices:
- C0: 14-16s to complete 10-hit requirement
- C1: 9-11s (30-35% time reduction)
DPS Calculations
C0 at 2,000 ATK (Fractured Halo + Thundering Fury): 1.4 × 1.2 × 1.14 × 1.75 = 3.35x base damage
C1 at 2,000 ATK: 1.5 × 1.4 × 1.2 × 1.14 × 1.75 = 5.03x base—50% relative increase
Clear Time Differences
- Chamber 1: 5-8s improvement (invulnerability phases limit damage windows)
- Chamber 2: 12-15s improvement (Pipilpan Idol hat mechanic benefits from overwhelming damage)
- Chamber 3: 18-25s improvement (Stamping Device + armor phase create hard DPS checks)
C0 Requirements for 3★: Near-perfect execution, CRIT Rate 70%+, CRIT DMG 180%+
C1 Requirements for 3★: CRIT Rate 60%+, CRIT DMG 150%+—significantly more achievable
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Why C1 Dominates Floor 12
Perfect Blessing Alignment
The 75% Lunar Reaction DMG bonus multiplies C1's already amplified damage. Unlike additive bonuses with diminishing returns, this multiplicative scaling ensures every percentage point translates to proportional clear speed improvement.
Surgestrike Moon's True DMG shockwave every 3s scales with reaction frequency. C1's enhanced damage enables faster elimination, paradoxically increasing total shockwave triggers—a positive feedback loop absent in C0.
High HP Threshold Solutions
Burning-Aflame Wayob Manifestation and Knuckle Duckle possess HP pools calibrated for 75% Lunar Reaction bonus. C0 teams frequently hit 180s with enemies at 10-15% HP—frustrating near-misses forcing restarts.
C1's 50% amplification at 2,000 ATK translates to 8,000-12,000 additional damage per reaction—enough to eliminate that final HP percentage within 3★ window.
Energy Generation Advantage
Faster enemy elimination creates more particle generation opportunities. Defeating Chamber 3's Radiant Antelope 10-15s earlier allows additional Elemental Skill rotation before Radiant Glacial Wolf spawns, ensuring burst availability.
Team Building Flexibility
C0 requires highly optimized supports to compensate for lower damage. C1's self-sufficient amplification permits defensive options (shielders/healers) without sacrificing clear speed—crucial for players lacking C6 supports or 5-star weapons.
Optimal Team Compositions for 36★
First Half Teams
Flins / Ineffa / Sucrose / Columbina: Premier first-half composition. Flins provides Hydro for Lunar-Charged + off-field damage. Sucrose delivers Viridescent Venerer shred + crowd control. Columbina supplies healing.
Rotation: Sucrose Skill → Columbina Burst → Ineffa Skill → Flins Charged Attack → Ineffa Burst
Varesa / Ineffa / Columbina / Sucrose: Emphasizes burst damage. Varesa's ATK buffs amplify C1's scaling, pushing toward 2,000 ATK threshold. Excels in Chamber 2 against Construction Specialist Mek.
Second Half Teams
Flins / Aino / Ineffa / Sucrose: Dominates second half's Lunar Reaction bonus. Aino's Electro + Ineffa create overlapping auras guaranteeing Lunar-Charged with Flins' Hydro. Sucrose maintains shred while grouping Stamping Devices.
Against Pipilpan Idol, rapid Lunar-Charged overwhelms correct hat quickly. The 10-hit Stamping Device requirement completes in 8-10s with dual Electro.
Character Substitutions
Players lacking Flins can substitute any Hydro applicator (clear times increase 10-15s). Sucrose irreplaceable for VV shred, but Kazuha provides comparable performance. Columbina's healing replaceable by Bennett in first half.
Critical non-negotiable: Ineffa with C1. Alternative Electro characters lack specific Lunar-Charged amplification, resulting in 25-40s longer clears frequently missing 3★.
Rotation Guide

C1's 20s buff duration demands precise timing for maximum uptime during vulnerability windows.
Standard Sequence
Opening (0-8s):
- Sucrose Skill for VV shred (0-1s)
- Support buffs/healing (1-3s)
- Ineffa Skill for Optical Barrier (3-4s)
- Hydro applicator for reaction setup (4-6s)
- Ineffa Burst (6-8s)
Sustained DPS (8-20s):
- Alternate Hydro application + Ineffa normal attacks
- Trigger Skill on cooldown (Thundering Fury reduces to 3-4s)
- Maintain Lunar-Charged every 1-2s for Surgestrike Moon
Reset (20-24s):
- Reapply VV with Sucrose
- Refresh support buffs
- Restart with Ineffa Skill
Enemy-Specific Adaptations
Construction Specialist Mek: Delay Ineffa Burst until after second Pneuma hit strips Arkhe. Bursting during invulnerability wastes C1's 20s window.
Pipilpan Idol: Position Sucrose Burst to group hats, then Ineffa Skill + Burst for AoE Lunar-Charged. Golden trail visible in 2-3s.
Radiant Glacial Wolf: Integrate Columbina healing during Radiant Cocoon without interrupting Ineffa's Lunar-Charged. Disentangled state provides massive damage window where C1 achieves maximum value.
Common Mistakes
- Activating C1 during invulnerability: Wastes 20s duration. Track boss patterns, delay Skill until vulnerability.
- Insufficient ATK: Running below 2,000 ATK forfeits 20-30% potential. Prioritize ATK% sands, maintain Fractured Halo buff.
- Overlapping Electro: Excessive aura prevents Hydro from triggering Lunar-Charged. Maintain 1:2 Electro:Hydro ratio.
Build Requirements
Artifact Sets
Thundering Fury 4-PC (Optimal): Lunar-Charged DMG +20%, Skill CD -1s every 0.8s. Enables 5-6 Skill casts per rotation vs 3-4 standard.
Main Stats: ATK% Sands, Electro DMG% Goblet, CRIT Rate/DMG Circlet
Substat Priority: CRIT Rate/DMG > ATK% > ER > EM
2-PC TF / 2-PC +18% ATK (Budget): 15% Electro DMG + 18% ATK without cooldown reduction. Clear times increase 8-12s but viable for 3★ with C1.
Stat Thresholds
With C1:
- ATK: 2,000+ (mandatory for max Rectifying Processor)
- CRIT Rate: 60-70%
- CRIT DMG: 150-180%
- ER: 140-160%
With C0 (comparison):
- ATK: 1,800+
- CRIT Rate: 70-80%
- CRIT DMG: 180-220%
- ER: 160-180%
Weapon Tier List
S-Tier: Fractured Halo - Base ATK 608, CRIT DMG 66.2%, ATK +24%, +40% Lunar-Charged DMG. Total 90% Lunar-Charged amplification with C1.
A-Tier: Staff of Homa - High CRIT DMG, HP-scaling ATK. Reaches 2,000 ATK easily but lacks Lunar-Charged amplification. 10-15s slower than Fractured Halo.
B-Tier: Primordial Jade Winged-Spear - CRIT Rate + stacking ATK. Requires extended field time for max stacks, anti-synergy with quick-swap.
C-Tier: Deathmatch / Blackcliff Pole - 4-star CRIT options. Struggle to reach 2,000 ATK. C1 value diminishes, extending clears 25-35s.
Alternatives to C1 Ineffa
Alternative DPS Characters
Aino (Electro Catalyst): Consistent Electro but lacks C1's specialized amplification. Requires 15-20s longer per chamber, frequently 2★ on Chamber 3 without exceptional artifacts (CRIT Rate 75%+, CRIT DMG 200%+).
Flins (Hydro Main DPS): Capitalizes on first-half 75% Charged Attack bonus but struggles in second-half Lunar Reaction chambers.
Hyperbloom Teams: Functional in Chambers 1-2 but fail Chamber 3 Stamping Device mechanic. Hyperbloom doesn't count toward 10-hit Electro-Charged/Lunar-Charged requirement.
Investment Comparison
C1 Ineffa requires ~160 wishes (25,600 primogems)—4 months F2P income.
Alternatives:
- Aino C2 + signature: Similar cost, lower performance in 6.3
- Two optimized teams: 4-6 months artifact farming, no 36★ guarantee
- Wait for 6.4 meta shift: Risks missing 600 primogems over 30 days
F2P Strategies (Higher Difficulty)
Dual Electro-Charged (C0 Ineffa): Ineffa + Aino + Hydro + Anemo. Achieves 34-35★ with perfect execution. Chamber 3 second half clears at 185-195s (2★).
Requirements: Frame-perfect skills, zero downtime, optimal positioning. Execution difficulty 8/10 vs C1's 5/10.
Artifacts: Top 10% quality (CRIT Rate 70%+, CRIT DMG 180%+, ATK 1,900+, ER 160%+) across all members. Farming time: 3-4 months.
Investment Analysis
Primogem Cost vs Performance
Immediate Returns (6.3):
- 34★ to 36★: 100 primogems/reset × 2 = 200 primogems
- Time saved: 15-20 min per attempt
- Stress reduction: Significant
Break-even: 25,600 investment for 200/month = 128 months—unfavorable pure ROI.
However, ignores:
- Skill transferability to future Lunar cycles
- Roster flexibility
- Gameplay enjoyment
Long-Term Value
Abyss blessing mechanics rotate every 2-3 versions. Lunar reactions may return in 6.6, 6.9, or 7.2. Beyond Lunar cycles, C1's ATK-scaling remains functional in any Electro-Charged content—never completely obsolete.
Pull or Skip?
Pull if:
- Own C0 Ineffa, use regularly in Abyss
- Can't achieve 36★ consistently
- Have 30,000+ primogems without compromising future plans
- Prioritize endgame over character collection
Skip if:
- Already achieve 36★
- Lack Ineffa entirely (get C0 first)
- Upcoming banners feature must-pulls
- Limited playtime
Consider alternatives if:
- Artifacts below threshold (CRIT Rate <60%, CRIT DMG <140%)
- Lack Fractured Halo or comparable 5-star polearm
- Missing key supports (Sucrose, Hydro applicators)
Advanced Optimization
Boss-Specific DPS Windows
Perpetual Mechanical Array: Pre-position Sucrose Burst to group Sentinels on split, execute Ineffa full rotation on highlighted target. C1 enables single-rotation elimination.
Knuckle Duckle Stamping Devices: 10-hit counts reaction instances, not damage. Prioritize frequency over damage/hit. Use normal attacks with Hydro every 1-2 hits—C1 ensures sufficient DPS.
Radiant Glacial Wolf Cocoon: Disentangled state provides 8-10s of 30% increased damage taken. Align Ineffa Burst with this window, ensuring C1's 20s overlaps entire vulnerability.
Energy Funneling
Ineffa's 60-energy burst needs 3-4 Skill casts at 140% ER. Thundering Fury enables this in one rotation.
Optimal Sequence:
- Cast Ineffa Skill on-field (collect all particles)
- Swap to Hydro (particles funnel at 0.6× efficiency)
- Return to Ineffa for second Skill + collection
- Burst at 60 energy
Mistake: Off-field Skill reduces collection 40%, requiring extra cast (4-6s longer).
Positioning Optimization
Chamber 3 Knuckle Duckle spawns Stamping Devices in triangle ~8m apart. Standard rotations waste 2-3s repositioning.
Solution: Position Ineffa at center (equidistant from all devices). Skill AoE covers all simultaneously, enabling 10-hit completion without movement. Saves 6-8s—often difference between 178s and 172s.
Common Misconceptions
'Mandatory' vs 'Highly Recommended'
Misconception: C1 required for 36★ in 6.3.
Reality: C0 achieves 36★ with exceptional execution/artifacts. Margin shrinks dramatically—single mistake typically results in 2★. C1 expands margin from 2-3s to 15-20s, transforming possible with perfect play into achievable with good play.
Skill Floor:
- C0 36★: 80th percentile execution + 85th percentile artifacts
- C1 36★: 60th percentile execution + 65th percentile artifacts
Skill Gap vs Constellation Gap
Misconception: C1 compensates for poor fundamentals.
Reality: C1 amplifies existing skill but doesn't replace competency. Players struggling with basic rotations/energy/positioning still fail 3★ with C1. Constellation reduces artifact/execution requirements but assumes baseline Abyss competency.
Content Creator Bias
Misconception: Showcase videos prove C1 unnecessary.
Reality: Creators represent top 1-5% skill with perfect artifacts. C0 clears demonstrate theoretical possibility, not practical achievability. Showcases rarely display 10-20 failed attempts. C1's value: consistency—transforming 30% success rate into 80%.
FAQ
Is C1 Ineffa necessary for 36★ in 6.3?
Not strictly necessary but highly recommended. C0 achieves 36★ with exceptional artifacts (CRIT 70%+/180%+) and perfect execution, but C1 reduces to CRIT 60%+/150%+ while expanding error margin from 2-3s to 15-20s per chamber.
What does C1 Ineffa do?
Rectifying Processor grants Lunar-Charged DMG +2.5% per 100 ATK, capping at 50% at 2,000 ATK for 20s. With Moonsign Benediction (+14% at 2,000 ATK), provides 64% total Lunar-Charged amplification before weapon/artifact bonuses.
How much DPS increase does C1 provide?
~50% relative increase for Lunar-Charged reactions at 2,000 ATK. Translates to 18-25s faster in Chamber 3, 12-15s in Chamber 2, typically enabling 3★ where C0 achieves 2★.
Best teams with C1 Ineffa for Floor 12?
First half: Flins/Ineffa/Sucrose/Columbina. Second half: Flins/Aino/Ineffa/Sucrose. Maximize Lunar-Charged frequency with VV shred, healing, crowd control.
What artifacts for C1 Ineffa?
Thundering Fury 4-PC (Lunar-Charged +20%, Skill CD -1s/0.8s). ATK% Sands, Electro DMG% Goblet, CRIT Circlet. Target 2,000+ ATK, 60-70% CRIT Rate, 150-180% CRIT DMG, 140-160% ER.
Is C1 worth primogems?
Depends on roster/goals. If can't achieve 36★ and own C0, provides substantial QoL + 200 primogems/month. Pure ROI negative (25,600 investment, 128 months break-even). True value: reduced clear time, lower execution requirements, future Lunar content applicability.

