Genshin Vaporize DPS: 100-300 EM vs 1:2 CRIT Ratio Guide
Buffget
2026/01/02
Vaporize DPS stacks CRIT Rate/DMG over EM—thanks to that x2 full damage multiplier. Aim for 100-300 EM sweet spot. CRIT at 1:2 ratio (75% Rate:150% DMG), ER 160-200%. Hu Tao wants 100-200 EM, Xiangling 150-300, Gaming 140-180% ER. Rock Crimson Witch sets, Serpent Spine weapons. Always punch in breakpoints on calculators. (58 words)
Introduction to Vaporize DPS Stats
What is Vaporize in Genshin Impact?
Ever wonder why Pyro on Hydro triggers a x2 Vaporize multiplier, while Hydro on Pyro only gets x1.5? Yeah, it's that straightforward. EM ramps up reaction damage linearly before the multiplier hits, but CRIT? It slams the full amplified damage. That's why we chase CRIT over EM every time—100-300 EM keeps things balanced. Off-field Hydro appliers set you up perfectly for that Pyro x2 payoff.
Core Stats: EM, Crit Rate, Crit DMG Defined
EM shines in Vaporize at 100-300—don't sleep on it entirely. But CRIT Rate at 75%, DMG at 150%? Priority stack: CRIT Rate/DMG > ATK% > ER > EM. Nail that 1:2 CRIT ratio. ER hits 160% for 60-cost bursts, 200% for the 80-cost ones. Farm those sands and goblets for CRIT mains, then snag EM substats.
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Damage Formula Breakdown
Full Genshin Damage Equation

Break it down: Damage = Talent% × ATK (Base + Flat + %ATK) × CRIT (1 + DMG × Rate) × Elemental DMG Bonus × Vaporize 2x × (1 + EM reaction). CRIT lands after the multiplier; EM's just linear on reactions. Take Gaming at Lv90: 11419 HP, 302 ATK—it all scales CRIT/EM post-ER. Calc ATK first, slap on x2, then CRIT multiplies the beast.
Role of EM in Reaction Multipliers
100-300 EM? Optimal zone—excess fades fast against CRIT. Hybrids push 200-400. Kazuha's C2 dumps +200 team EM, so dial personal back to 200-300. I've tested 100 vs 300 in simulators; pair with Gilded Dreams for the win. (Editor note: Simulators don't lie—curves flatten hard past 300.)
Crit Mechanics Impact
CRIT multiplies the whole x2 Vaporize package plus base damage. One 19 EM substat? Worth less than 3.9% CRIT. Serpent Spine's 27.6% CRIT Rate crushes EM weapons. Circlet? CRIT DMG over EM, unless reactions own every hit.
EM vs Crit: Direct Comparison

Substat Value Math
CRIT edges EM because it multiplies everything—100-300 EM gets the job done.
Low reactions? 100-200 EM, but CRIT dominates (x2 on base).
High uptime? 200-400 EM, CRIT still moderate edge (with buffs).
Hit 75:150 CRIT ratio. Quicken needs 400-600 EM; Vaporize caps at 100-300. ER breakpoint first, then 1:2 CRIT, EM at 200.
Scaling Curves for Different Scenarios
EM rules high-frequency Vaporize with buffs. CRIT? Consistent damage, even low-reaction fights. Overstack EM, and you dodge 1:2 pitfalls entirely. Rainslasher's EM vs Beacon's 33.1% CRIT Rate—simulate those Genshin Center curves yourself.
Vaporize Multiplier Breakdown
x2 standard Vaporize crushes x1.5 reverse; CRIT maxes it post-multiplier. Hydro-first for your Pyro DPS. Flower of Paradise Lost 2pc hands +80 EM. Test EM 150 vs CRIT on Xiangling—eye-opener.
When EM Wins for Vaporize
High Uptime Off-Field Appliers
Xiangling's Pyronado/Guoba? 150-300 EM. Hybrids hit 200-400 in mixed field time. Sucrose or Kazuha buffs? Slash personal EM. Team EM stack, cap personal at 300, pivot to CRIT.
Team Comps Favoring EM
Gaming + Yelan/Xingqiu/Bennett: Yelan's Hydro plunges shine. Gaming ER at 140-180%. Rotation: Skill → Burst → Normals. EM sands if reactions gobble >50% hits.
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When Crit is Superior
On-Field DPS Carries
Hu Tao: 100-200 EM, CRIT heavy. Amplified CRIT > EM nudge. 4pc Marechaussee Hunter spikes CRIT Rate on HP plunges. ER 160%, 1:2 CRIT, EM subs.
Low Reaction Frequency Builds
CRIT procs reliably. Gaming C4 adds +2 ER/plunge. CRIT drives, EM enables. Serpent Spine > Rainslasher, hands down.
Character-Specific Stat Priorities
Hu Tao + Xingqiu Vape
Hu Tao: 100-200 EM, CRIT focus. Xingqiu/Yelan keep EM low. ER 200% for 80-cost. CRIT > ATK% > ER > EM. Steady Hydro drops EM need to 100.
Xiangling Vaporize Builds
Off-field 150-300 EM + Xingqiu/Yelan. Guoba → Pyronado. Gaming C6: +20% Rate +40% DMG. ER 160-200% pre-stack.
Gaming Vaporize Team
Gaming + Yelan + Xianyun + Bennett: 140-180% ER, CRIT/EM mix. Plunges on Hydro. Mailed Flower's 110 EM. C4 ER/plunge boost.
Artifact & Weapon Recommendations
Best Sets: Crimson Witch vs Others

4pc Crimson Witch: +15% Pyro, Vaporize pumps—edges 4pc Marechaussee CRIT. 2pc +15% Normal/Charged. Viridescent shares EM. Crimson for reactions, Marechaussee for CRIT—test DPS.
Weapons for Vaporize DPS
Serpent Spine CRIT Rate, Rainslasher EM, Beacon 33.1% Rate. CRIT wins. EM sands for hybrids. CRIT > EM unless buffs flip it.
Substat Priority Tiers
- Tier 1: CRIT Rate/DMG, ER.
- Tier 2: ATK%, EM 100-300.
- Tier 3: Flat stats.
Tools & Simulators for Testing
Genshin Center Calculator

Plug in EM/CRIT for Vaporize DPS; pit 100-300 vs ratios. Total ATK/CRIT/multipliers. Enter stats, toggle Vaporize, compare. Dodge >300 EM waste.
Damage Simulators
EM vs CRIT curves, team buffs included. Gaming's 4.4 meta (Jan 31, 2024). Sim those rotations' uptime.
Common Mistakes & Breakpoints
Over/Understacking EM
High EM, no CRIT? Cap 100-300, lock 1:2 ratio. Check Hydro uptime. ER 160-200% non-negotiable. ER first, CRIT balance, EM hybrid.
Patch-Specific Changes
Post-4.4 Gaming meta—watch Vaporize shifts. Pure reaction? CRIT ain't wasted. EM enablers like Xingqiu/Yelan key.
FAQ
Is Elemental Mastery better than Crit for Vaporize?
No—CRIT > EM; multiplies full x2 vs reaction-only.
How much EM for Vaporize teams?
100-300; Hu Tao 100-200, Xiangling 150-300, hybrids 200-400.
Crit Rate vs EM: Vaporize comparison?
75:150 ratio; CRIT superior unless high-reaction + buffs.
Best stats for Hu Tao Vaporize?
CRIT > ATK% > ER 160% > EM 100-200.
Does stacking EM increase Vaporize more than Crit?
No, >300 EM diminishes vs CRIT amplified hits.
Best artifacts for Vaporize DPS?
4pc Crimson Witch (reactions) or Marechaussee Hunter (CRIT).
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