Honor of Kings Grandmaster Rotations: 67% Gank Success Guide
Buffget
2025/12/16
Nail Grandmaster with killer rotations, sharp map awareness, and macro smarts. We're talking Dragon at 3:30, smart wards for vision control, jungle paths hitting 67% gank success, and SSS metrics like 70-80% kill participation. Climb from Master in just 200-300 games using rotations, KPIs, and pro-level hacks.
Why Grandmaster Rotations Separate the Elite
What Makes a Rotation Grandmaster-Worthy?
Picture this: Tyrants early, Overlords mid-game, Tempest Dragon late-game dominance. You're aiming for 70-80% kill participation to snag that SSS rating. Top dogs rack up Mythic (25 stars), Epic (50 stars), Legend (100 stars).
Takes 200-300 games to grind from Master to Grandmaster—junglers and supports climb quickest. Hold a 65%+ win rate; comps like Charlotte/Lam Rush Down push 68%.
Here's the blueprint:
- Track the minimap obsessively for enemy spots and buff spawns.
- Rotate right after wave clear to objectives.
- Lock down 3+ objectives per game for +2-3 stars on SSS wins.
Ever notice how pros just know where everyone is? That's no accident.
Map Awareness and Macro: Your Ticket to High Elo
Up top, it's all counter-drafts and tower scraps. Key metrics? KDA ≥6.0, 25-30% damage share.
Ping missing heroes. Predict moves off buff timers. And yeah, pros spend 30-50% more time dissecting replays—game-changer.
Vision Control: The Unsung Hero of Map Awareness
Basics of Owning the Map
Keep tabs on enemy KDA, items, cooldowns, passives (Angela's stun, anyone?). Drop wards at jungle entrances, Dragon pits 30-45s early, river brush, enemy buffs.
Wards kill ganks dead. River Sprites? 126 gold before 4:00. Ward your marksman's safe spots and buff paths too.
Quick checklist:
- Ward river entrances pre-rotation.
- Only contest if team's at >70% health.
- Ping every enemy shuffle.
Zones You Can't Ignore

Eyes on jungle camps, buffs (00:30/01:00 spawns), Tyrant/Overlord, lane waves. Predict via MIA heroes or shortest minion waves (four/wave pre-4:00).
Balance that farm grind—6-7 CS/min—with constant glances.
- Hunt River Sprites for early gold edges.
- Stun creeps for invade vision.
- Smite smart for jungle speed.
(Editor's note: I've coached players who doubled their win rate just by obsessing over these zones—feels like cheating.)
Early Game: Set the Tone with Rotations
Crushing Lane Phase
Last-hit to hit level 4 by 02:00-02:30 (67% gank success). Jungle route: Red buff → Blue → small camp → gank at 01:15. Pressure towers pre-4:00.

Level 2 spikes snag first blood; supports grab Holy Grail. Nail 6-7 CS/min on last-hits.
- Blitz the first mid wave.
- Back jungler, fight for River Spirit.
- Freeze near tower, then rotate.
For those nail-biting early clashes, players swear by recharge Honor of Kings on Buffget—global low prices, instant delivery, Binance Pay/USDT/credit cards. No downtime, pure edge.
Invade Timing That Wins Games
Roam mid after first clear; hit enemy blue if jungler's MIA. Mobility boots essential; track timers pre-4:00.
Lam clears and invades lightning-fast.
- Smite for max efficiency.
- Ward up before diving in.
- Gank only with CC—check mana/escapes.
Mid-Game: Macro That Crushes
Prioritizing Objectives Like a Pro
Tyrant/Overlord at 4:00, Shadow at 10:00; Dragon 3:30/7:30/11:30, vision at 3:45, position 3:55. Standard/Shadow Tyrants for gold/exp/buffs; full squad on Tempest.

Arrive 30-45s early.
- Minimap for enemies.
- Contest at >70% health, better pos.
- Ward entrances/brushes.
Power your mid-game surge—buy HOK tokens via Buffget. Fastest crediting, KuCoin Pay/ETH, killer ratings, 24/7 support.
Split Push Done Right
Mid's shortest waves for quick clears/roams. Post-fight: waves first, then TP objectives. Four minions/wave pre-4:00.
Shield scalers; keep 1 Flash distance.
- Clear before roam.
- Ward pushes.
- Itemize vs threats.
Late Game: Decisions That Seal Ranks
Tyrant and Base Plays
Overlords drive buffs; Tempest at 20:00, all-in team. Watch jungler timers; dodge enemy ult edges. First tower? Gold bonanza.
Lord via timers.
- Rotate post-fight.
- Hunt low-HP loners.
- Vision intel rules.
Teamfight Smarts
Post-scrap: guard carries, sync up. Tanks front, share AoE.
Top 2 dmg/heals, 4+ towers.
- TP sync.
- Waves first.
- 70-80% participation.
Pitfalls Pros Dodge
Overextending Kills Climbs
Ditch lane tunnel vision, blind roams.
- Ward pushes.
- Trade on vuln enemies.
- No solo contests—ping!
Vision Blunders
Mute toxics. Breaks after 3 Ls. 3-5 Bravery Points/match (16 on streaks); 50 for Gold+.
- Bravery saves stars.
- Walks/snacks reset tilt.
Harsh truth: Ignore these, stay stuck.
Pro Replays and Hero Breakdowns
Dissecting Grandmaster Footage
Lam's pre-4:00 ganks, River Sprite obsession (67% WR). Review 30-50% more than you play.

Track passives/combos.
- Queue higher ranks.
- Ping practice.
- Time analysis.
Hero Rotations Tailored
Mid: burst/control. Jungle: farm/gank/objectives. Charlotte/Lam Rush Down (68% WR).
Boot swaps; timer tracking; Red avoids jungler.
Track Progress with KPIs
Vision Score Mastery
Ward entrances/bushes. SSS demands 3+ objectives.
Minimap glued; Bravery grind.
Efficiency Metrics
KDA ≥6.0, 70-80% participation, 6-7 CS/min. Win + SSS = +2-3 stars; 65%+ WR climbs; resets 0-9 to Diamond II.
Replays, pro VODs.
Hacks for Win Streaks
Comms That Click
Ping foes; sync ganks/objectives. Jungle/Mid leads.
- MIA predicts.
- Health checks.
Wave Magic
Freeze tower-side; perfect CS leads. Fast clear = roams.
What if one tweak doubled your roams?
Wrap-Up: Your Grandmaster Path
Blend it all—40-100 games for outliers.
Drills:
- 10min minimap daily.
- Replay one game/day.
FAQ
Best Grandmaster rotation in Honor of Kings?
Dragon 3:30, Tyrant 4:00 with wards; jungle Red→Blue→gank 01:15.
Improve map awareness?
Finger on minimap; buffs/MIAs; entrances 30-45s early.
Macro plays?
Objectives (Tyrants/Overlords), post-clear rotates, 70-80% participation.
Early game tips?
Level 4 by 02:00-02:30; blue invade post-clear; 6-7 CS/min.
Common macro mistakes?
Overextend no vision; pings/wards fix, breaks after 3 Ls.
Top wards for control?
Jungle/Dragon/river; >70% health pre-fights.

_37751.webp)