HSR E2S1 Cost Guide: 112K Shards for 4.1 Remembrance
Buffget
2026/03/05
Understanding E2S1 Investment
What E2S1 Means
E2S1 = three character copies (base E0 + two duplicates) plus one signature Light Cone. This sits between casual E0S0 and whale-tier E6S5, offering substantial power gains while remaining achievable for dedicated players.
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Why Target E2S1 for Remembrance
E2 typically unlocks transformative mechanics—enhanced energy regen, additional skill activations, or damage multipliers that change rotation patterns. Remembrance characters benefit particularly from E2 due to summon-based mechanics. E2 often reduces cooldowns, enhances summon capabilities, or amplifies core mechanics.
Signature Light Cones provide 15-30% performance improvements through optimized substats and character-specific buffs versus standard alternatives.
Investment Tier Comparison
E0S0: 180 pulls max (28,800 Shards). Full functionality, missing optimization.
E1S1: 340 pulls max (54,400 Shards). Most cost-efficient power spike per Shard.
E2S1: 700 pulls max (112,000 Shards). Near-maximum performance at 40% of E6S5 cost. Preferred endpoint for competitive players.
E6S5: 2,060 pulls max (329,600 Shards). Three times E2S1 cost for incremental gains.
Banner Pity Mechanics
Character Banner: Soft Pity 73, Hard Pity 90

Hard pity guarantees 5-star at pull 90. Soft pity starts pull 74, dramatically increasing rates. Most players hit 5-stars between pulls 75-85.
Every 10 pulls guarantees one 4-star (5.1% base rate). 4-star pity runs independently from 5-star pity.
Light Cone Banner: 80-Pull Guarantee

Hard pity at 80 pulls. Soft pity begins around pull 63. Base 5-star rate: 0.8% (higher than character banners). 4-star rate: 6.6% with 10-pull guarantee.
No Epitomized Path system—uses straightforward 75/25 split instead.
50/50 and Guarantee System
Character banners: 50% chance featured character, 50% standard character. Losing 50/50 activates guarantee—next 5-star is 100% featured.
Worst-case: 180 pulls (90 to lose 50/50 + 90 guaranteed).
Light Cone banners: 75% featured, 25% off-banner. Better odds than characters.
Worst-case: 160 pulls (80 off-banner + 80 guaranteed).
Pity Carryover
Pity persists across banner phases within same banner type. Character Event Warp pity carries to next Character Event Warp. Guarantee status also carries over.
Pity does NOT transfer between different banner types (Character/Light Cone/Standard remain separate).
Version 4.1 releases March 25, 2026 (Asia, 11:00 UTC+8) and March 24, 2026 (NA, 22:00 UTC-5). Pre-farmed pity immediately applies.
E2S1 Oneiric Shard Calculations
Worst-Case: Maximum Pulls
Three character copies:
- E0: 180 pulls (lose 50/50 at 90, guarantee at 90)
- E1: 180 pulls (same mechanics)
- E2: 180 pulls (same mechanics)
- Character total: 540 pulls
Signature Light Cone:
- S1: 160 pulls (off-banner at 80, guarantee at 80)
- Light Cone total: 160 pulls
Combined worst-case: 700 pulls = 112,000 Oneiric Shards
Average Scenario
Accounting for soft pity (~80 pulls per 5-star) and 50/50 win rates:
- Character average: 105-110 pulls per copy × 3 = 315-330 pulls
- Light Cone average: 100-110 pulls (75% featured rate)
- Combined average: 430 pulls = 68,800 Shards
38% reduction from worst-case, but budget for worst-case to avoid disappointment.
Best-Case Scenario
Win all 50/50s at early soft pity:
- Three characters at pull 75 each: 225 pulls
- Light Cone at pull 65: 65 pulls
- Combined best-case: 290 pulls = 46,400 Shards
Occurs rarely (~12.5% chance of three consecutive 50/50 wins). Don't rely on this.
Total Requirements Summary

- Worst-case (guaranteed): 112,000 Shards
- Average (realistic): 68,800 Shards
- Best-case (lucky): 46,400 Shards
Budget 70,000-112,000 Shards for reliable E2S1 completion.
Character Banner Math (E0 to E2)
First Copy (E0)
Win 50/50: 1-90 pulls (average 80) Lose 50/50: 160 pulls average, 180 max
E0 range: 1-180 pulls (160-28,800 Shards) E0 average: 105 pulls (16,800 Shards)
Second Copy (E1)
Same mechanics as E0 regardless of previous 50/50 outcome. Each character copy resets guarantee status.
E1 additional cost: 1-180 pulls (160-28,800 Shards) E1 average: 105 pulls (16,800 Shards)
Third Copy (E2)
Identical to E0 and E1.
E2 additional cost: 1-180 pulls (160-28,800 Shards) E2 average: 105 pulls (16,800 Shards)
Character Total
Worst-case: 540 pulls = 86,400 Shards Average: 315 pulls = 50,400 Shards Best-case: 225 pulls = 36,000 Shards
Light Cone Banner Math (S1)
75/25 System
HSR Light Cone banners use 75% featured rate (not 50/50). More generous than character banners.
After pulling off-banner 5-star Light Cone, next 5-star is 100% guaranteed featured.
Worst-Case S1 Pulls
- First 5-star: 80 pulls (hit 25% off-banner)
- Second 5-star: 80 pulls (guaranteed featured)
- Total: 160 pulls max
S1 Oneiric Shard Cost
Maximum: 160 pulls = 25,600 Shards Average: 94 pulls = 15,040 Shards (accounting for 75% rate and soft pity) Best-case: 65 pulls = 10,400 Shards
Light Cone represents 23% of total E2S1 worst-case cost.
Alternative: Standard Light Cones
Skipping signature saves 25,600 Shards but reduces performance 15-30%. E2S0 with strong standard Light Cone delivers 85-90% of E2S1 power at 77% cost.
Undying Starlight exchange: 600 Starlight = one standard 5-star Light Cone (requires ~120-150 pulls worth of duplicates).
Currency Conversion and Real Costs
Stellar Jade to Oneiric Shard Rates
- 160 Stellar Jades = 1 pull
- Oneiric Shards convert 1:1 to Stellar Jades
- 160 Oneiric Shards = 160 Jades = 1 pull
- No conversion loss
Star Rail Pass Types
Star Rail Special Pass: Required for Character/Light Cone Event Warps. Convert 160 Jades each. Only type relevant for E2S1.
Star Rail Pass: Standard banner only. Not applicable to E2S1.
Free Special Passes from events (10-15 per version) reduce Shard requirements proportionally.
Top-Up Pack Pricing
First-time bonus packs (doubled):
- $0.99 = 120 Shards
- $4.99 = 600 Shards
- $14.99 = 1,960 Shards
- $29.99 = 3,960 Shards
- $49.99 = 6,560 Shards
- $99.99 = 12,960 Shards
All first-time bonuses: 26,720 Shards for $300.93
Worst-case E2S1 cost:
- 112,000 Shards needed
- First-time: 26,720 Shards ($300.93)
- Remaining: 85,280 Shards
- Standard packs: 14 × $99.99 = $1,399.86
- Total: ~$1,700
Average E2S1 cost:
- 68,800 Shards needed
- First-time: 26,720 Shards ($300.93)
- Remaining: 42,080 Shards
- Standard packs: 7 × $99.99 = $699.93
- Total: ~$1,000
These assume zero free Jades. Actual costs decrease with F2P income.
F2P Monthly Income
Per patch (6 weeks):
- Daily Training: 2,520 Jades
- Simulated Universe: 1,350 Jades
- Events: 2,000-2,600 Jades
- Exploration/Achievements: 700-1,200 Jades
- Compensation: 500 Jades
Conservative F2P: 9,600-12,000 Jades + 5-10 passes = 65-85 pulls/patch
Optimistic F2P: 14,400-19,200 Jades + events = 95-130 pulls/patch
E2S1 F2P timeline:
- Worst-case (700 pulls): 10 patches (14 months) at conservative income
- Average (430 pulls): 4 patches (6 months) at optimistic income
- Realistic: 6-8 patches (9-12 months) for most dedicated F2P players
Remembrance E2 Benefits
Remembrance Mechanics (4.1)
Summon-based combat system with persistent entities acting independently. Dual-action gameplay—character + summon both contribute.
Summons scale off character stats but operate on separate action gauges, providing additional turns per cycle.
Version 4.1's Remembrance character uses Lightning Hunt summon executing follow-up attacks based on triggers.
E2 Specific Buffs
Typical E2 enhancements:
- Summon damage multipliers: +20-40%
- Additional summon actions per rotation
- Reduced summon cooldowns
- Energy regeneration improvements
- Enhanced team-wide buffs through summon
Performance testing shows E2 provides ~35-45% damage increase over E0 through additional summon actions and multipliers.
Team Composition Impact
E2 enables:
- Hypercarry teams (entire team buffs Remembrance character)
- Dual-DPS compositions (summon doesn't consume action economy)
- Break-focused strategies (enhanced Toughness damage)
- Flexible skill point management
Summon's independent actions provide 1.5-1.8 characters' worth of actions per cycle—exceptional for Memory of Chaos and Pure Fiction.
Signature Light Cone Synergy
Time Woven Into Gold (S1):
- Base stats optimized for Remembrance
- Passive enhances summon performance
- Conditional damage bonuses triggered by summon actions
- Energy regen/resource management benefits
E2 synergy:
- Enhanced summon frequency triggers passive more often
- Increased summon damage multiplies conditional bonuses
- Combined effect: 25-35% performance increase over best standard Light Cone
Gap widens at E2 due to summon-specific interactions. Signature transforms from nice to have at E0 to highly recommended at E2.
Budgeting Strategy
Pre-Banner Timeline
6 months before:
- Establish E2S1 goal, avoid other banners
- Accumulate all F2P Jades
- Complete exploration and achievements
4 months before:
- Calculate current resources vs. worst-case requirement
- Determine spending budget
- Consider Express Supply Pass ($4.99/month: 300 Shards + 2,700 Jades)
2 months before:
- Finalize pull budget
- Purchase first-time bonus packs if spending
- Don't convert Jades to passes yet (maintain flexibility)
Banner release week:
- Verify schedule
- Convert Jades to Special Passes
- Confirm pity/guarantee status
- Execute pulling strategy
HSR 4.1 livestream: March 13, 2026. Banner release: March 24-25, 2026. 11-12 days for final assessment.
Tracking Pity and Guarantee
Access Warp Records:
- Open Warp menu

- Select Character/Light Cone Event Warp
- Click View Details (bottom-left)
- Navigate to Records tab
Count pity:
- Find most recent 5-star pull
- Count every pull after (excluding the 5-star)
- This number = current pity
Determine guarantee:
- Last 5-star featured = Back to 50/50
- Last 5-star standard = Guarantee active
- Light Cone: Featured = 75/25, Off-banner = Guarantee active
Create budget spreadsheet:
- Current pity: [X]
- Guarantee status: [Active/Inactive]
- Pulls to next 5-star: [90 - X]
- Total E2S1 needed: [700]
- Already accumulated: [Pity + passes + Jades ÷ 160]
- Remaining needed: [Total - Accumulated]
- Shards required: [Remaining × 160]
Decision Points
After E0:
- Evaluate remaining resources
- Consider E0S1 if limited (60-70% of E2S1 power at 48% cost)
After E1:
- Assess E1 benefit value
- E1S1 = most cost-efficient stopping point
After E2:
- Decide if signature worth remaining budget
- E2S0 delivers 85-90% performance at 77% cost
Resource depletion:
- Priority: E0S1 > E1S1 > E2S0 > E2S1 for balanced accounts
- Pure damage: E2S0 often outperforms E1S1
Banner timing:
- Version 4.1: Two phases (3 weeks each)
- Pull early Phase 1 for maximum accumulation time
- Waiting risks missing banner if short
Backup Plans
E0S1 fallback: 60-70% of E2S1 performance, saves 50,400 Shards average
E2S0 alternative: 85-90% performance, saves 15,040 Shards average
E1S1 compromise: Best cost-to-performance ratio, saves 16,800 Shards
Delayed completion: Secure E0S1/E1S1 now, complete E2S1 during rerun (6-9 months later)
Alternative investment: Multiple E0S1 characters often outperform single E2S1 in varied content
Common Mistakes
Myth: Soft Pity Guarantees 5-Star
False. Soft pity increases probability but doesn't guarantee until hard pity (90 for characters, 80 for Light Cones). Pull 74 just marks where rates escalate—you might need pulls 75-89.
Always budget for hard pity. ~10-15% of players require full 90 pulls.
Mistake: Not Tracking Pity Carryover
Pity persists across banner phases within same type. 60 pulls on version 4.0 = enter 4.1 with 60 pity already accumulated.
Always check Warp Records before calculating needs.
Misconception: Light Cone Has 50/50
False. Light Cone banners use 75/25 (75% featured, 25% off-banner). More favorable than character 50/50.
Reduces average cost to ~94 pulls vs. 105 for characters—saves 1,760 Shards.
Error: Ignoring Undying Starlight
During 700 E2S1 pulls, expect:
- 60-80 4-star items: 480-640 Starlight
- 3-5 off-banner 5-stars: 300-500 Starlight
- Total: 780-1,140 Starlight
600 Starlight = one standard 5-star Light Cone. Don't waste on materials—save for high-value exchanges.
Expert Tips
E2S1 vs Multiple E0 Characters
E2S1 advantages:
- Maximizes one character across all content
- Future-proofs against power creep
- Simplifies team building
Multiple E0 advantages:
- Roster flexibility for varied content
- Better elemental coverage
- Lower individual investment (two E0S1 = 680 pulls vs. 700)
- Reduced meta shift risk
Recommendation: Two E0S1 characters provide better account value for most players.
E2S1 makes sense when:
- Character is absolute favorite
- E2 provides transformative mechanics
- Already have strong roster coverage
- Pursuing specific endgame strategies
Hybrid approach: E0S1 now, complete E2S1 during rerun after accumulating F2P resources.
Banner Timing Strategy
Early pulling (Phase 1 Week 1):
- Maximum enjoyment time
- Test before committing to E2S1
- 5+ weeks to accumulate if needed
Late pulling (Phase 2/Final Week):
- Complete community testing data
- Full version 4.1 F2P income (10-15 extra pulls)
- Knowledge of 4.2 preview
Optimal: Pull Phase 1 Week 2-3 for balance—community feedback + flexibility.
Pity pre-farming: Build 70-75 pity on current banner before 4.1, transfer to new banner. Pre-pays 70-75 pulls using version 4.0 income.
Single vs 10-Pull Efficiency
Reality: Identical rates per pull. No advantage to 10-pulls.
Optimal strategy:
- Use 10-pulls at 0-60 pity (time efficiency)
- Switch to singles at 70+ pity (stop immediately after 5-star)
- Avoid wasting pulls after early 5-star in 10-pull batch
Example: Seven 10-pulls (70 total), then singles. Hit 5-star at pull 78—save 12 pulls vs. eight full 10-pulls.
Across E2S1, proper single/10-pull usage saves 20-36 pulls (3,200-5,760 Shards).
Future Planning
Version 4.2 preview: Occurs during 4.1's final week. Reveals upcoming characters before 4.1 expires.
Rerun patterns: 6-9 months after initial release. Two patches to accumulate 16,800-50,400 Shards between initial and rerun.
Power creep: HSR's flat power curve keeps characters viable 12+ months. E2S1 investment remains strong through version 5.0.
F2P accumulation: 70-110 pulls/patch. After E2S1, need 3-4 patches for next E0S1.
Long-term strategy: Alternate E2S1 investments with roster expansion. Version 4.1: E2S1. Version 4.3-4.4: Two E0S1. Version 4.5: E2S1. Maintains depth + breadth.
FAQ
How many Oneiric Shards for E2S1 in HSR 4.1?
Worst-case: 112,000 Shards (700 pulls). Average: 68,800 Shards (430 pulls). Best-case: 46,400 Shards (290 pulls). Budget for worst-case to guarantee completion.
What's the difference between E2 and E0 for Remembrance?
E2 provides 35-45% performance increase through enhanced summon mechanics, energy regen, and damage multipliers. E0 delivers full functionality; E2 optimizes for endgame. E2 = most significant breakpoint before diminishing returns.
Does pity carry over between HSR banners?
Yes, within same banner type. Character Event Warp pity persists across all character banners. Light Cone pity carries forward similarly. Guarantee status also carries over. Pity does NOT transfer between different types (Character/Light Cone/Standard separate).
Is E2S1 worth it for F2P?
Requires 10-14 months F2P accumulation. Multiple E0S1 characters provide better value for most F2P. E2S1 makes sense for absolute favorites or transformative E2 mechanics. Consider E0S1 initially, complete E2S1 during rerun to spread costs.
How does Light Cone banner pity work?
Hard pity at 80 pulls, soft pity at 63. Each 5-star: 75% featured, 25% off-banner. Off-banner pull activates guarantee—next 5-star is 100% featured. Worst-case: 160 pulls (80 + 80).
Should I pull Eidolons or new characters?
Multiple E0S1 characters provide better value for most players—roster flexibility, elemental coverage, engagement variety. Eidolons make sense when: (1) strong roster coverage exists, (2) character is favorite, (3) E2 provides transformative mechanics, (4) pursuing specific strategies. Balance depth (Eidolons) with breadth (new characters).
