Identity V 2025 Kiting Guide: Stall Hunters 80+ Seconds Easily
Buffget
2025/11/23
Ever chased a hunter around a loop, heart pounding, just barely slipping away? That's kiting in a nutshell—and in 2025, it's your ticket to turning the tide in matches. This guide dives into survivor strategies for stalling hunters 80+ seconds using smart looping, killer builds, and clever counters. With Season 39's buffs, you can hit that sweet 81-second cipher decode while pulling off 3+ escapes per game. Stick to pallet-heavy zones for those marathon 60+ second chases, and always scan your surroundings to dodge wide-open death traps.
Kiting Basics: What It Is and Why You Can't Ignore It
Picture this: you're dodging pallets and windows to buy time, forcing the hunter to swing at air while your team decodes. That's kiting—stalling for that base 81-second cipher crack. Loops make hunters miss, landing 5-10 second stuns that let you knock out 2-4 ciphers before they even touch you. Nail it, and your rescue chances skyrocket at rocket chairs (Stage 1: 0-49% progress, 30-second timer), plus you rack up +9 points for 3+ escapes.
Here's the simple rundown to get you moving:
- Spot the hunter 20-30 meters out from the terror radius heartbeat.
- Vault a window or drop a pallet the second you lock eyes—for that crucial 5-10 second breather.
- Zig-zag around buildings to tack on 10-20 seconds every loop.
Botch your kiting? Decoding efficiency tanks below 50%. Ouch. (As an editor who's seen too many noob replays, trust me—practice this early.)
The 2025 Meta: What's Shaking Up Survivor Plays
Season 39 kicked off October 31, 2024, and it's a game-changer for Toy Merchant: snag 4% vaulting speed per item (up to 12% max). Priestess portals now stretch further, while Perfumer's teleport zips down to 0.49 seconds. Then there's Lanternist, dropping October 10, 2024, with 1.5-second indestructible pallets and a 10% cipher speed bump. Back on March 14, 2024, Perfumer got a buff that cranks kiting viability 15-20% on big maps.
Big shifts in play:
- Chair saves speed up 10-15% at 10-30% progress.
- Healing takes a 5-10% hit; counter with Tide Turner for 20-second invincibility right after rescues.
- Knee Jerk Reflex gives you 30% speed for 3 seconds post-vault (40-second cooldown).
For '39' builds, grab Borrowed Time—it heals one state at 50% speed when the last cipher pops, paired with Weber’s Law for baseline speed boosts. Prime that final cipher to 99% to trigger Borrowed Time; hit the ping for Cipher Machine Primed! once you're back on your feet.
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The Nuts and Bolts of Looping
Pallets and Windows: Your Best Friends in a Chase

Drop a pallet wrong, and it stuns the hunter for 5-10 seconds after a miss. Windows? Vault 'em for that 30% speed surge from Knee Jerk Reflex. In a central window setup, vault over to greet the hunter on the flip side, then loop the opposite way—third-person view helps you milk 80+ seconds. For central pallets, tip it early to force a detour, linger at corners after it breaks, and pivot to the next loop nearby.
Breaking down pallet looping:
- Bait a miss by hugging walls 5-10 meters from beasts like the Doctor.
- Dash through for the stun; smash webs or marks against Soul Weaver or Axe Boy.
- In Hunter’s Shack, vault windows to bail, hit non-pallet doors, and save stuns for dire straits.
Hammer those drops in pallet-rich spots, and you slow hunters by 20-30%. It's like turning the map into your personal obstacle course.
Starter Loop Patterns for Newbies
Zig-zag those obstacles, and you're adding 10-20 seconds per go. Lakeside Village hallways? Shift from close pallets to prime real estate, steering clear of tight squeezes. Map your paths ahead; halt at corners when you hear the audio cues.
Core patterns to try:
- Vault chains: Hammer windows fast for 0.5-second immunity via Flywheel Effect.
- Curvy trails: Orbit buildings to shatter line-of-sight against Mad Eyes.
- Feint vaults: Jerk directions suddenly to drag out 60+ seconds.
Hop into single training mode to drill this—wait for idle moments to squeeze max value from 10-15 second pallets. You'll feel the difference after a few runs.
Pro-Level Stalls: Hitting 80+ Seconds Like a Boss
Tailored Loops for Each Map

Lakeside Village shines with portals weaving through obstacles for 80+ second loops. Red Church? Tight spins and Coordinator flares net 60+ second stuns. Reuse those structures in pallet zones; windows let you vault around builds. Facing Axe Boy, veer from his marks and smash 'em to dodge the DOT.
Step-by-step stalling:
- Stick to one zone till the pallet falls, then slide to another for 2-4 ciphers.
- Orbit buildings with vaults and shifts to throw off the pursuit.
- Against Guard 26, curve your path to sidestep bombs in open loops.
Keep an ear on the terror radius; ping Beware the Hunter has Changed Target! It lands 80+ seconds in 70% of meta matches. Ever wonder how pros make it look effortless? It's all in the adaptation.
Countering Hunter Tricks Head-On
Hell Ember incoming? Drop pallets quick to zap puppets; zig-zag for 60+ second sight breaks. Smiley Face dashes? Zig-zag windows to cut 'em off for 10-20 seconds, then vault for the 30% kick. Ripper's fog blades? High obstacles and zig-zags in pallet zones, vaulting on audio cues for 60+ seconds.
Quick counters:
- Game Keeper: Random vaults behind stuff block hooks; cover and alerts stretch to 80+ seconds.
- Soul Weaver: Kite into opens to slice webs; Knee Jerk removes 'em for 80+ second loops.
- Geisha: Face her on dash sound, vault after the interrupt; team with Prospector magnets.
Wu Chang teleports (black blocks, white stuns)? Predict with curves and Seer owls. Bloody Queen's mirrors? Swap spots to evade; vault reflections in curves. Dream Witch followers? Bust 'em with Seer for mobile loops.
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Top Survivors for Killer Kiting
Standouts: Antiquarian and Priestess Lead the Pack

Antiquarian (S-Tier) wields her Mechanical Flute for knockbacks that save skins and stall 80+ seconds; link it with Forward for stuns in the '39' build. Priestess (S-Tier) portals crank mobility and stuns past 80 seconds—perfect for team warps in Lakeside Village.
Go-to builds:
- '39': Borrowed Time (50% speed/heal on last cipher), Knee Jerk Reflex (30% post-vault).
- Tide Turner: 20-second invincibility after rescues.
Mechanic (S-Tier) unleashes a 200% speed robot for decoding, setting up 60+ second pre-chase spots; toss in Knee Jerk for seamless shifts. (My take as an editor: Mechanic's a decoder's dream in high-pressure games.)
How They Stack Up
Seer (S-Tier) owls eat hits and track foes; pairs with Mercenary for 60+ second kites, stretching chair time 30%. Mercenary (A-Tier) tanks multiples for loops, edging out Female Dancer (B-Tier) music boxes. Prospector (A-Tier) Flywheel dashes (0.5-second immunity) and magnets beat Grave Keeper (B-Tier) 15% debuff in crampy areas—based on meta data, anyway.
Head-to-head:
- Antiquarian vs. Prospector: Flute edges magnets overall; Prospector shines on metal-heavy maps.
- Mechanic + Priestess: Remote decoding + portals = 80+ second kites and speedy ciphers.
- 1-1-1-1 squad: Forward as kiter, Mechanic decoder, Mercenary rescuer, Seer support.
Antiquarian disrupts like no other across boards.
Pitfalls in Kiting and How to Dodge Them
Ditching Predictable Routes
Panic-vaulting? It triggers terror shocks (double damage). Map routes chill in training for 60+ second responses. Hold for misses or idle resets to max 10-15 second stuns; wall-hide against Doctor.
Quick fixes:
- Skip straight sprints; hug obstacles and scout exits.
- Duck behind walls at open pallets for 5-10 seconds.
- Fine-tune '39' paths; skip Doctor rescues sans Tide Turner.
Pause at corners. Ping Focus on Decoding!
Bouncing Back from Freak-Outs
Slide to side hides behind pallets for misses pre-stun. Rescue on cooldowns with the 49%/99% rule (pre-50% chair, body block from the right). After a loop flop, Flywheel grants 0.5-second immunity and pings.
Recovery plays:
- Bump last cipher to 99% for Borrowed Time mid-chase.
- Test tweaks in customs against Geisha dashes via audio.
- Lock eyes on Geisha dashes for interrupts.
Keeps you upright, fueling 80+ second runs.
Real-Match Breakdowns: Lessons from the Trenches
Dissecting an 80-Second Stall

Antiquarian + Forward in a Lakeside Village tourney: Flute knockbacks and rugby stuns chain pallets for 80+ seconds, decoding 3 ciphers; their combo boosts stalls 30% over solo. Vs. Ripper, zig-zags hide blades for 60+ seconds in pallet spots; vault on signals.
Step-by-step:
- Kickoff: Vault central window, opposite loop for 20 seconds.
- Middle: Feint vaults mix it up; track the heartbeat.
- Finish: Curve shifts, web-smash vs. Soul Weaver.
Nets 2 escapes. Solid teamwork there.
Squad Synergies That Win Games
Kite Squad with Forward/Thief drags distractions to 60+ seconds; rescuers thrive under fire. Mechanic + Seer owls tank for 80+ second portals. Balanced crews ping Focus on Decoding! for the last cipher, dodging doubles per 49% rule.
Power pairs:
- Antiquarian/Forward: Knockbacks + stuns.
- Priestess/Mechanic: Mobility + remote for quick ciphers.
- Mercenary/Seer: Tanking + post-rescue shields.
Teams crush solos by 40% in stall length—data doesn't lie.
Gear Up: Practice Tools and Resources
In-Game Drills to Sharpen Your Edge
Single Training mode maps layouts and hunches; hone vault timing and pallet stuns for 80+ second loops. Mimic Geisha dashes with sound interrupts. Start hidden; commit maps to memory.
Daily grind:
- 10-minute fixes on errors for 60+ second reflexes.
- Customs trial '39' builds and team sync.
- Replays log durations and rescue stats.
Levels you from 30 to 80+ seconds.
Community Gems and Clips
Videos break down 80+ stall timings; forums chew over Season 39 buffs. Calculators plot persona spends; databases log meta lengths. Lean on 16 quick chats like Stay put, I’m coming! for rescues.
Handy stuff:
- Train vs. Wu Chang forms for reads.
- Forums tweak for Lanternist pallets.
- Replays spot flaws.
Blends into 2025 toughness.
Measuring Up: Track Your Gains
Stats That Matter
Log 60+ second kites for wins, 80+ for pros; unlocks 2-4 ciphers against 81-second base and 18-second gates. Rescue at 30% chair; Mercenary adds 30%, Coordinator debuffs 60%. Victories demand 3+ escapes (+9 points); healing caps 165% efficiency since January 16, 2020.
Core metrics:
- Kite time from replays.
- Decoding: 3+ escapes.
- Stall: 80+ seconds in 70% chases.
Watch team ripples.
Leveling Up Tips
Mix loops from 30 to 80+ seconds; spread Tide Turner for stretches. Replay paths; big maps love portals, small ones tight spins. Curve against Guard 26.
Pro nudges:
- Weekly customs for 20% gains.
- '129' build with Flywheel dashes.
- Communicate to adapt.
2025 Shifts and Staying Ahead
How Patches Reshape Kiting
Toy Merchant buff (October 31, 2024): 4-12% vault speed for epic loops. Season 39: 10-15% chair saves, healing dips force bold kiting. Perfumer's 0.49-second teleport and Knee Jerk handle mobiles; Lanternist (October 10, 2024) pallets endure 1.5 seconds.
Key ripples:
- Priestess portals drag stalls longer.
- Lean into '39' builds.
- 15-20% bump in large-map viability.
Tune for 10-30% saves.
Handling Fresh Hunters
Lanternist? Vault her indestructible pallets for 1.5-second edges; Seer shields pair well. Dream Witch? Wreck spawns and loop mobiles with portals; Mechanic decodes amid chaos. Favor mobility traits; drill predictions.
Tweaks:
- Curves beat bomb chains.
- Face dashes square-on.
- Team portals for repositions.
Bulletproofs against 5-10% nerfs.
Wrapping It Up: Your Action Plan
The Essentials in a Nutshell
Dominate 60-80+ second loops with pallets/windows, S-Tier Antiquarian/Priestess, zig-zags vs. Smiley Face. Sidestep panics via routes; chase 3+ escapes; roll with Toy Merchant buffs. Team sync and drills fuel decoding.
Dive into the Community
Chat forums; quick chats sync '39' plays.
FAQ
What exactly is kiting in Identity V?
Kiting's all about evading hunters through pallet and window loops to stall 60+ seconds, buying time for 81-second cipher decodes and 3+ escapes.
How do you pull off an 80-second loop on a hunter?
Zig-zag patterns, fake vaults, and smooth transitions in pallet zones—listen to the heartbeat, mix paths, and tap Knee Jerk Reflex for 30% speed bursts.
Who's best for kiting in 2025?
S-Tier stars: Antiquarian (flute knockbacks), Priestess (portals), Mechanic (remote decoding), Seer (owl shields). Rock the '39' build for 80+ stalls.
What kiting slip-ups should I dodge?
Panic-vaulting (triggers double damage), yanking pallets too soon (wastes stuns), straight-line runs (hunters close fast). Plan routes, wall-hide.
How's the 2025 patch flipping looping?
Season 39 juices Toy Merchant (4-12% vault speed, October 31, 2024) and Priestess range; 10-15% quicker chair saves push aggressive kiting.
Tips for looping on Lakeside Village?
Portals spread loops wide; fast pallet swaps in hallways, building circles for 80+ seconds. Steer clear of opens against speedy hunters.

