Identity V 2025: '39' '129' Builds for 60s Kites & 90% Rescues
Buffget
2025/12/06
Nail the 2025 meta with '39', '129', and '36' builds—think 60+ second kites, 90% rescue rates, and 15-20% win rates. Dial in Antiquarian/Perfumer (S-Tier kiters), Mercenary (A-Tier rescuer) using traits, synergies, and those Season 39 buffs. Lanternist drops Oct 10, 2025, owning mobility. (38 words)
Introduction to IDENTITY V Survivor Personas 2025
What Are Personas and Why They Matter
Personas? They're these web-like trait setups at 0, 3, 6, and 9 o'clock positions—pick two paths per match tailored for kiting or rescuing. Knee Jerk Reflex gives +30% vault speed for 3 seconds (40s cooldown); Tide Turner hands you 20 seconds of invincibility after a rescue. These builds crack open 50-60 second kite windows and 90% Stage 1 rescues. Take '39': Borrowed Time (50% speed/heal boost at 98-99% cipher progress) paired with Knee Jerk, letting Antiquarian pull off 60+ second Flute knockbacks. How to build? 1. Choose paths by map size. 2. Prime ciphers to 98-99% for hunter cooldowns. 3. Hit customs to test those 20-30% vault boosts.
Current Meta Shifts for Kiting & Rescuing
Season 39 shakes things up: 10-15% faster chair saves, Mercenary buffs (3 hits before 15s delay, 30% chair time extension), but 5-10% healing nerfs sting. Lanternist on Oct 10, 2025? Living Image (+10% invisible speed), Static Projection (+10% cipher speed), Optical Illusion (1.5s pallet boosts). Toy Merchant from Oct 31, 2024 adds +4% vault/item speed (stacks to 12% max). '39' crushes small maps with 50-60s kites; '129' pushes 15-20% win rates on large ones against duos. Prospector's '129' Flywheel? 0.5s dash immunity. Steps: 1. Stick to windows/pallets on '39'. 2. Keep eyes on 2025 mobility patches. 3. Spam 16 quick chats like Stay put, I'm coming!.
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Top 5 Best Survivor Persona Builds Ranked

'39', '129', '36' rule 2025—60+ second kites, 90% rescues. No contest.
- #1: '39' Kiting – Borrowed Time + Knee Jerk; 30% vault speed, 50-60s on small maps. Antiquarian (S-Tier Flute knockbacks), Perfumer (teleports), Forward (A-Tier Rugby stuns).
- #2: '129' Mobility – Flywheel Effect (0.5s dash immunity, 20-30% vaults); 15-20% win rates on large maps. Mercenary, Priestess (S-Tier portals), Seer (S-Tier shields), Prospector (A-Tier repulsion).
- #3: '36' Rescue – Borrowed Time + Tide Turner; 20s invincibility, 90% doubles, 10-15% faster saves. Mercenary (3 hits tank), Coordinator (flare stuns).
- #4: Antiquarian/Perfumer Hybrid – Weber's Law + Herd Behavior; 60+ second vertical loops, chain Euphoria/Flywheel.
- #5: Mercenary/Coordinator Rescuer – Symbiotic Effect + Flywheel; Stage 1 (<49% chair), max 2 rescues/player.
Build 'em right: 1. Slot two Final Talents ('39' at 3/6 o'clock). 2. Spread points for synergies. 3. Grind 60s kites in customs.
Build #1 Deep Dive: '39' Kiting Focus
Trait List & Stats
Knee Jerk (30% vault 3s, 40s CD), Borrowed Time (50% speed/heal post-98% cipher), Weber's Law (distance-based speed-up). Season 39 delivers 20-30% vault boosts, fueling 50-60s window kites. Antiquarian's Flute? Interrupts for 60+ second multi-story loops.
Synergies Explained
Chain Knee Jerk into Flywheel for endless vaults; Perfumer drops pre-placed perfume for wild patterns. Forward's Rugby + Knee Jerk? 60+ second dashes. Seamless.
In-Game Metrics
Chase for 60-90s: Listen for Terror Radius, land 10-15s pallet stuns (fake drops key). 1. Spot the heartbeat. 2. Zig-zag or 360° circles. 3. Loop low pallets at 1-2 mins. 4. Manual cam for Prospector repulsion.
Build #2: '36' Elite Rescuing Guide
Timing Windows
Pull at 49% chair (Stage 1, 30s window); skip >50% without Tide Turner. That 20s right-side body-block invincibility? 90% double rescue success.
Pallet Rescue Combos
Merc tanks 3 hits/15s; Coordinator's flare slaps 60% decode debuff on campers. Cowboy lasso shines on big maps.
Common Errors
Cap at 2 rescues/player; don't cluster. 1. Hold for <49%. 2. Dash with Symbiotic/Flywheel. 3. Right body-block. 4. Quick chat Stay put!. 5. Fake basement with 1-3 ciphers left.
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Comparing Kiting vs Rescuing Builds

'39' for kiting: 60+ second chases (2-4 ciphers); '36' for rescuing: Nail Stage 1 timing. Data shows mobility edges out passive play in 2025. (Editor's take: I've seen too many teams flop without it.)
'39' Kiting (Small Maps): 50-60s kites, 30% vault; Antiquarian/Perfumer/Forward; 20-30% vaults boost.
'129' Mobility (Large Maps): 15-20% win rates, 0.5s immunity; Merc/Priestess/Seer; vs duos.
'36' Rescuing: 20s invincibility, 10-15% saves; Merc/Coordinator/Cowboy; 90% Stage 1.
Trade-offs: Kiting hits 5/7 ciphers in 6-7 mins but leaves rescues exposed. Rescuing? 90% success, but Terror Shock looms; grab those 3-min 30% boosts. 1. Rotate '39' on small maps. 2. Dash '129' large. 3. Go defensive with Coordinator/Forward.
Advanced Kiting Techniques

Loop Types
'39' window/pallet chains stretch 60+ seconds; Antiquarian goes vertical. Tight 360° moonwalks wreck long hunter patterns. Ever tried mixing 'em?
Speed Boost Chains
Perfumer's Euphoria + Flywheel (0.5s immunity); Forward charge into Knee Jerk. Push 60%+ kites using Terror Radius radar (those gray circles).
Hunter Prediction
Fake pallets for 10-15s stuns—dodge straight lines or early drops. 1. Pre-place abilities. 2. Hit adjacent pallets. 3. Shift at 1-2 mins. 4. Study replays.
Pro Rescuing Strategies
Team Coordination
Rock 1-1-1-1: Forward kiter, Merc rescuer, Mechanic decoder, Seer support. Quick chats (Cipher Primed!, Get out!); one cipher per survivor to start.
Anti-Terror Shock Dodges
Left body-block after Tide Turner; fake the rescue. Season 39's 60% chair debuff hurts. 1. Signal via chat. 2. Max 2/player (1 if >50%). 3. Endgame: split 18s gates post-120s Detention.
Customization & Mistakes to Avoid
Survivor-Specific Tweaks
Antiquarian: Flute + '39'; Perfumer: chain recalls, skip heals; Merc: '36' for delay injury. Spread Exit Path for downed recovery. Dodge cipher clustering, window collisions, >50% rescues without invincibility—test in customs 2-4 weeks post-nerfs.
Pro Tips: Decoder Curiosity (auras), Brewing (+speed, Mechanic 200% robot). Endgame Borrowed Time splits. 2025 meta: Priestess-Prospector-Lanternist mobility.
Tools, Updates & Pro Tips
Patch Notes Impact
Lanternist Oct 10, 2025: +10% speeds/ciphers for kiting. Season 39: 10-15% saves, '39' favored.
Case Studies
Defensive: Forward/Thief >60s '39' loops. Aggressive: 2-3 decoders + Knee Jerk. 1. Track radar. 2. Grind 60+ second training. 3. Standard chats for 6-7 min games.
FAQ
What are the best kiting personas in IDENTITY V 2025?
'39' Knee Jerk/Borrowed Time: 50-60s kites on Antiquarian/Perfumer/Forward.
How to build a perfect rescuing survivor in IdV?
'36' Tide Turner + Borrowed Time; Mercenary 90% Stage 1 (<49%) body-block.
Which survivor has the top persona for looping hunters?
Antiquarian (S-Tier): 60+ second Flute knockbacks on '39' vertical maps.
What's the meta for IDENTITY V survivor traits this year?
Season 39: '39' small maps, '129' large (15-20% wins), Lanternist Oct 10, 2025 buffs.
Differences between kiting and rescuing builds?
'39' kiting: 60+ second chases, 30% vaults. '36' rescuing: 20s invincibility, 10-15% saves; 1-1-1-1 teams.
Best team comps for 2025 ranked?
1 Forward kiter, 1 Merc rescuer, 1 Mechanic decoder, 1 Seer support; chats for 5/7 ciphers in 6-7 mins.

