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Zenless Zone Zero Hamster Cage Pass Guide: How to Max Agent Skills

Buffget

Buffget

2025/12/29

Hamster Cage Pass: S-Rank resource upgrades Agent skills lv11 to 12, 5 passes per Agent + chips/Dennies. Acquire via Events, Battle Pass (free/paid), New Eridu City Fund. Reach Agent lv60 first, prioritize Core/Basic/Special skills. Full max: 2.5M+ Dennies per skill set.

What Are Hamster Cage Passes in Zenless Zone Zero?

Picture this: you've pushed your Agent to lv60, skills humming at lv11, and you're staring down that final hurdle. Enter the Hamster Cage Pass—an S-Rank powerhouse that catapults those skills straight to lv12. Each set of 5 passes hands over lv1-15 Skill Chip EXP, plus 250 A-Rank Specialized Tactical Chips, 75 B-Rank Advanced ones, and 25 C-Rank Basics. Oh, and don't forget the 2,500,000 Dennies to grease the wheels.

Hitting lv60? Grind through 300 Senior Investigator Logs (3000 EXP apiece), 1500 Official Logs (600 EXP), and 9000 Trainee Logs (100 EXP), topped off with 30 A-Rank Seals for promotions. Smart move: stockpile those passes before you even think about upgrading. (Pro tip from the trenches—I've burned through too many events missing this step.)

Role in Agent Skill Enhancement

These passes seal the deal on Core Skills A-F, right after you've farmed 9 S-Rank boss items and 60 Higher Dimensional Data items (that's 405,000 Dennies). Max 'em out, and your endgame combat? Optimized to shred.

Hamster Cage Pass Acquisition Methods

Events are your goldmine: Daily Errands, Immersive Tactical Drill, Roaming the Ether. Then hit Tusks of Fury, Red Moccus, or Overlord's Feast for drops. Battle Pass gives Basic (free, but limited) or Growth Plan (paid for extras). New Eridu City Fund acts as the central hub.

Zenless Zone Zero New Eridu City Fund event interface for Hamster Cage Passes

Quick steps to grab 'em:

  1. Grind that daily Battle Pass progress.
  2. Check New Eridu City Fund notices for events.
  3. Farm seals and chips on Tue/Fri/Sun—pop a Black Latte for the boost.

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Requirements to Use Hamster Cage Passes

No shortcuts: Agent must be lv60 with skills at lv11. Promotions hit every 10 levels—30 A-Rank Seals, 32 B-Rank, 4 C-Rank, plus 800,000 Dennies per push (total for max Agent: 4,105,000 Dennies).

Take Jane Doe: 5 passes + 25 Basic Physical Chips, 75 Advanced, 250 Specialized. Add 60 Higher Dimensional Data: 9 Falling Fist, 9 Ferocious Grip, and 2,905,000 Dennies. Seed's no different—5 passes + 25/75/250 Shock Chips, 9 Exuvia of Refinement, 60 Mortal Cleave, same Dennies haul.

Zenless Zone Zero Jane Doe agent with skill upgrade materials

Steps to nail it:

  1. Investigator Logs strictly for EXP.
  2. Match seals to your Agent's specialty before lv60.

Step-by-Step Guide to Max Agent Skills with Passes

Start with Core Skills to C-level, then slam those passes at lv11. Notorious Hunt drops 3 free per week (60 Battery charge). Prep per Agent: 9 Hunt items, 60 data items, 405,000 Dennies.

Combat Simulation? Burn 20 Battery per run for Enemy Cards, seals, and chips. Here's the flow:

  1. Hit lv60 with logs and seals.
  2. Tackle lv7 bosses—Core first.
  3. At lv11, menu time: drop 5 passes + chips/Dennies.

Zenless Zone Zero agent skill upgrade interface using Hamster Cage Pass

Skill Upgrade Tiers & Costs

Tiers break down as Basic Attack, Dodge, Special, Chain, Assist, Core—passes handle the final EXP push. Costs clock in at 2.5M Dennies + chips for lv1-15. Attackers lean Basic (5 passes), Special ramps high, Core caps at 5.

Skill Priorities and Best Agents for Passes

Attackers? Pump Basic (5), then Special/Core. Supports flip it—Special/Core lead. Data shows Anby at Basic 5/5, Core 2/5; Billy Basic 5/3, Core 2/5; Nicole Core 4/5.

Jane Doe (Physical anomaly) shines post-boss: max Basic/Special/Core. Seed (Shock beast): 5 passes after Mortal Cleave/Exuvia grind. Workflow:

Zenless Zone Zero skill priorities for Jane Doe and attackers

  1. Build a 3-Agent balanced team.
  2. Max Core weekly.
  3. Prioritize S-Ranks like Jane for DPS supremacy.

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Farming Efficiency Tips and Common Mistakes

Weekly bosses eat 20 Battery per sim run. Pre-farm Jane Doe's bonus days; for Seed Core, lock in 6 Mortal Cleave, 9 Exuvia, 405k Dennies upfront.

Big no-nos? Mismatched seals (slashes efficiency in half), skipping lv7 cap, ignoring those 3 free Notorious Hunts. Dodge 'em like bad dodges in-game. Steps:

  1. Black Latte on Tue/Fri/Sun for seals.
  2. Daily New Eridu Fund for passes.
  3. Senior Logs (3000 EXP) over Trainee trash (100 EXP).

(My take: Players who skip Latte days? They're leaving freebies on the table—I've watched teams lag months behind.)

Full Agent Maxing Workflow and Event Strategies

Full tally: 5 passes, 4M+ Dennies. New Eridu City Fund reigns supreme. Jane: Rampant Brute/Notorious Hunt for Falling Fist/Grip. Seed: Mortal Cleave focus.

Steps:

  1. Promote at lv10/20+ with seals.
  2. Chips from sims/events.
  3. Lv11-12: unleash the 5 passes.

FAQs on Hamster Cage Passes and Skills

What is a Hamster Cage Pass used for?
Upgrades skills lv11-12 via simulation; 5 per max.

How many Hamster Cage Passes to fully upgrade an Agent's skills?
5 + 250/75/25 Tactical Chips + 2.5M Dennies lv1-15 EXP.

Where to acquire Hamster Cage Passes in ZZZ?
Events (New Eridu City Fund/Daily Errands), Battle Pass (free/paid), boss drops.

What are requirements to use passes?
Agent lv60 (logs/seals), skill lv11, materials/Dennies.

Best agents to prioritize for skill maxing with passes?
Jane Doe (Physical Basic/Special/Core), Seed (Shock full chips)—Attackers first.

Tips for faster skill grinding?
Weekly bosses lv7/Core priority, events passes; avoid lv8+ early/mismatched seals.

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