ZZZ Angel in the Shell Guide: Worth It for Disorder?
Buffget
2026/02/10
Angel in the Shell Stats and Passive Breakdown
Angel in the Shell is the dedicated Anomaly W-Engine for Ether Disorder comps in 2.6. Here's what you need to know before the March 4 banner.
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Level 60 Stats
At max Level 60:
- Base ATK: 713 (standard S-Rank)
- Anomaly Proficiency: 90 (highest in-game)
- Anomaly Mastery: +30% (multiplicative)
- ATK: +18%
- DMG to Attribute Anomaly enemies: +20% (15s duration)
- Attribute Anomaly DMG: +12% at S5/S11, 10% at S2 (15s duration)
The 90 Anomaly Proficiency directly accelerates Ether Anomaly buildup, reducing time-to-Disorder.
Passive: Anomaly Resonance
Triggers on:
- Field entry
- Special Attack
- EX Special Attack
Both damage buffs last 15 seconds. Aria's kit generates Support Energy on 4th Basic Attack hit and 3 Support Energy via EX Special, maintaining near-permanent buff uptime.
The damage to Attribute Anomaly enemies bonus activates when enemies carry any elemental Anomaly—perfect for Disorder rotations where enemies constantly have debuffs.
Comparison with Other S-Ranks
Angel in the Shell's 90 Anomaly Proficiency is 2.5x higher than standard secondary stats. Traditional DPS S-Ranks prioritize CRIT Rate/DMG, which provide zero value for Anomaly agents since Anomaly damage can't crit.
The 30% Anomaly Mastery applies to all Anomaly damage, including Disorder. Since Disorder scales with both Proficiency and Mastery, Angel in the Shell double-dips—accelerating buildup while amplifying damage.
Why Disorder Teams Need Angel in the Shell
Disorder mechanics transform Angel in the Shell from strong to potentially mandatory for optimized comps.
Disorder Mechanics

Disorder triggers when a second Attribute Anomaly applies within 10 seconds of the first, dealing burst damage scaling with the triggering character's Anomaly Proficiency and Mastery.
In Aria Disorder teams, Aria's stats determine Disorder damage when she applies the second Anomaly after a teammate establishes the first debuff.
Anomaly Proficiency Scaling
Angel in the Shell's 90 Proficiency + Aria's Core Passive 90 Proficiency = 180 foundation before Drive Discs.
With Shining Aria 4-Piece, Aria gains +36 Proficiency for 8s after triggering Anomaly, plus 25% damage for 18s. This stacking creates exponential buildup acceleration.
Multiplicative Damage
Angel in the Shell's 30% Anomaly Mastery multiplies with other bonuses. Combined with Shining Aria 4-Piece's 25% damage and the W-Engine's 20% damage to Attribute Anomaly enemies, effective multiplier reaches ~1.95x before elemental bonuses.
The 12% Attribute Anomaly DMG at higher refinements creates a separate multiplicative layer. In rotations with Disorder every 6-8s, this accumulates significantly.
Dual Anomaly Synergy
Version 2.6's optimized Disorder teams pair Aria with Physical/Electric Anomaly agents. Recommended comp: Aria + Billy + Sunna.
Sunna's Cat's Gaze deals 480% ATK damage to Anomaly characters with 150% CRIT DMG for 12s. Aria benefits from both Angel in the Shell buffs and Sunna's support.
Rotation: establish first Anomaly → swap to Aria → trigger Ether Disorder with Angel in the Shell buffs active.
Damage: Angel in the Shell vs Alternatives
Comparing performance assumes Level 60 W-Engines and optimized Drive Discs.
vs Standard S-Ranks

Generic S-Ranks with CRIT stats provide 40-50% less effective damage for Anomaly agents. CRIT Rate/DMG contribute zero value since Anomaly damage can't crit—completely wasted stats.
Angel in the Shell's 90 Anomaly Proficiency = 15-20% faster buildup vs weapons without Anomaly stats, directly reducing time-to-Disorder.
F2P Options
Best four-star alternatives provide 30-40 Anomaly Proficiency with generic damage bonuses—a 50-60 Proficiency deficit.
This translates to 2-3 additional rotation cycles for the same Disorder frequency. In Shiyu Defense Floor 30 with strict time limits, this can determine clear success.
However, well-invested Drive Discs, proper team comp, and skilled rotations compensate for W-Engine deficits.
Real Combat Testing
Fully-invested Aria (Level 60, maxed Core, optimal Discs) with Angel in the Shell achieves 25-30% higher Disorder damage per proc vs four-star alternatives. Over 90s combat, this adds 3-4 extra Disorder triggers from accelerated buildup.
The gap is larger than typical signature advantages because 2.6 lacks true four-star Anomaly-focused alternatives with comparable stats.
Best Characters for Angel in the Shell
Aria: Perfect Synergy
Aria is the ideal user. Her kit generates Support Energy through Basic Attacks (4th hit), absorbs via Charged Attacks (max charge 3), and produces 3 Support Energy via EX Special. This enables frequent EX Special usage, triggering Angel in the Shell consistently.
Skill priority: Core, Special, and Basic equally at max investment. Angel in the Shell amplifies all three.
Promotion requirements: 4 Basic Anomaly Certification Seals, 32 Advanced, 30 Controller Seals, 800k Denny. Heavy investment maximizes returns with signature weapon.
Sunna: Poor Fit
Sunna is Physical Support, not Anomaly specialist. Her signature Song of Thoughts provides 713 Base ATK with 60% Energy Regen, supporting her buff provider role.
Angel in the Shell doesn't suit her kit.
Future Compatibility
Angel in the Shell's Ether-specific passive limits cross-element use, but 90 Anomaly Proficiency and 30% Mastery remain valuable for any Anomaly agent.
Future Ether Anomaly agents in 2.7+ will benefit, providing long-term value.
Team Comps That Maximize Value
Aria + Sunna Core
Premier comp: Aria + Billy + Sunna.
Billy establishes Physical Anomaly, Aria swaps in to trigger Ether Disorder with Angel in the Shell passive from field entry. Sunna maintains 40s buff uptime.
Alternative: Aria + Anton + Sunna for Electric-Ether Disorder. Anton's buildup speed complements Aria's timing, while Sunna's Ether Veil synergy (30% Daze Vulnerability for 40s) amplifies both.
Budget Pairings
Aria + Anby + Nicole provides defensive utility and damage amp without Sunna's specialized buffs.
Anby establishes Electric Anomaly during stuns, Aria triggers Ether Disorder during vulnerability, Nicole provides sustained debuffs. Angel in the Shell's 15s buff aligns with stun-to-Disorder cycles.
Drive Disc Synergy
Shining Aria 2-Piece: 10% Ether DMG 4-Piece: 36 Anomaly Proficiency for 8s after Anomaly + 25% damage for 18s
Total: 126 Proficiency (90 W-Engine + 36 set) during combat.
The 18s damage buff overlaps with Angel in the Shell's 15s buffs, creating a 15s window where both stack multiplicatively.
Rotation Pattern

Optimal cycle:
- Establish first Anomaly with secondary agent (4-6s)
- Swap to Aria, activate Angel in the Shell via field entry
- Execute EX Special + Charged Attack to trigger Ether Disorder (3-4s)
- Maintain field presence for follow-up buildup (5-7s)
12-17s cycle repeats throughout combat. Each EX Special refreshes Angel in the Shell passive every 8-10s with proper energy management.
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F2P: Character vs W-Engine Priority
F2P accounts operate under strict Polychrome limits. New S-Rank characters expand team options; signature weapons provide incremental damage.
But Angel in the Shell is an exception for Disorder-committed players. The 90 Proficiency and 30% Mastery create advantages four-stars can't replicate, potentially determining endgame clear capability.
Prioritize Angel in the Shell only after securing Aria and confirming your roster supports Disorder comps. Without a secondary Anomaly agent, Aria's Disorder potential is unrealized regardless of W-Engine.
Light Spenders: Optimal Allocation
Monthly/occasional spenders can target both characters and selective signatures. Angel in the Shell's 25-30% damage advantage and faster buildup justify investment for long-term Disorder use.
Value increases with Drive Disc quality—optimized Shining Aria sets extract maximum value.
Compare Angel in the Shell vs Aria dupes. Signature weapon's baseline advantage typically exceeds single dupe value.
Account-Specific Decisions
Players with invested Anomaly agents (Jane Doe, Grace) gain cross-character value. While designed for Aria, it works on any Anomaly agent prioritizing Proficiency/Mastery over CRIT.
Accounts lacking secondary Anomaly agents should deprioritize regardless of spending. Conditional buffs require Attribute Anomaly enemies.
New players should expand rosters before pursuing signatures. Diverse character pools enable flexible team building.
Refinement: R1 Enough or Chase Higher?
Refinements increase Attribute Anomaly DMG from 10% at S2 to 12% at S5/S11.
R1 to R5 Gains
Refinement affects only Attribute Anomaly DMG component. 2% increase = ~3-5% total damage in Disorder rotations where Anomaly damage is 60-70% of output.
Compared to other S-Rank refinements, Angel in the Shell's value ranks below average. 2% bonus requires 60-80 pulls per refinement for minimal returns.
Cost-Benefit
F2P: Never pursue refinements. 60-80 pulls per level exceeds value of new characters. 3-5% improvement doesn't justify opportunity cost.
Whales: Consider R5 after securing all desired characters and dupes. But even high spenders get better progression through character constellations.
Refinements vs Dupes
Aria's constellations provide more substantial improvements—enhanced abilities, reduced energy costs, improved Anomaly efficiency.
Framework: prioritize Aria dupes until breakpoint constellations, then evaluate refinements only if no other investments remain. For 99% of players, refinements never become optimal.
Common Misconceptions
Myth: Can't Clear Endgame Without Signature
Shiyu Defense Floor 30 and Deadly Assault max scores remain accessible with four-stars when optimizing Discs, team comp, and rotations. Signature reduces clear times and provides safety margins, but skilled gameplay compensates.
Well-invested Discs (proper main stats, relevant substats, set bonuses) achieve 70-80% of signature performance with optimal four-stars.
Myth: Only Works on Aria
While designed for Aria, Angel in the Shell works on any Anomaly agent. 90 Proficiency and 30% Mastery provide universal value. Conditional buffs activate whenever the equipped character triggers/damages enemies with Attribute Anomaly.
Future Ether Anomaly agents will benefit. Even current non-Ether Anomaly agents like Jane Doe or Grace can use it when better alternatives are unavailable.
Myth: Refinements > Character Investment
Character level, skill upgrades, and Disc optimization provide exponentially larger improvements than refinements. Level 60 Aria with maxed Core and optimized Discs using four-star W-Engine outperforms Level 50 Aria with underinvested skills using R5 Angel in the Shell.
Priority: character level/ascension > skill upgrades > Disc optimization > signature acquisition > refinements.
Diminishing Returns
Each additional Polychrome in refinements yields progressively smaller improvements. No signature to R1 = 25-30% damage increase. R1 to R5 combined = only 3-5% additional damage.
This makes signature acquisition worthwhile for committed players, but refinement chasing inefficient. Does 3-5% damage justify 240-320 pulls when those resources could secure new characters?
Future-Proofing: Value in Upcoming Patches
Disorder Meta Predictions
Version 2.6 establishes Disorder as primary archetype alongside traditional DPS and Stun comps. Mechanical depth suggests developers will continue supporting this playstyle.
Angel in the Shell's stat distribution aligns with fundamental Disorder mechanics, not temporary trends. Unless developers redesign Anomaly calculations, core value remains stable.
Long-Term Value
S-Rank W-Engines are permanent account assets retaining value indefinitely. Angel in the Shell's specialization creates advantages and limitations—excels for Anomaly in Disorder but provides minimal value elsewhere.
Players committed to Anomaly gain lasting value; those preferring diverse structures may find it too specialized.
When to Skip vs Commit
Skip if:
- Lack secondary Anomaly agents for Disorder
- Prioritize character collection over optimization
- Polychrome budget can't accommodate both character and weapon
- Prefer flexible investments supporting multiple archetypes
Commit if:
- Main Aria as primary DPS
- Invested heavily in Disorder comp and Discs
- Plan to pull future Ether Anomaly agents
- Account progression prioritizes endgame optimization
- Secured all desired characters, seek incremental improvements
March 4-23 banner provides limited opportunity. Uncertain players should prioritize characters and revisit weapon investment during potential reruns.
FAQ
Is Angel in the Shell mandatory for Disorder teams?
No. Provides 25-30% damage advantages and faster buildup, but optimized four-stars enable Floor 30 clears with proper Discs and team comp. Accelerates progression rather than gates content.
What makes it better than other W-Engines for Aria?
90 Anomaly Proficiency and 30% Mastery directly amplify Aria's core scaling stats. 20% damage to Attribute Anomaly enemies and 12% Attribute Anomaly DMG activate consistently in Disorder. Generic CRIT W-Engines provide zero value for Anomaly calculations.
Can other Anomaly agents use it effectively?
Yes. Any Anomaly agent benefits from 90 Proficiency and 30% Mastery regardless of element. Conditional buffs activate when damaging enemies with Attribute Anomaly, making it functional across all Anomaly agents. Ether users gain maximum synergy.
Best F2P alternatives?
Version 2.6 lacks specialized four-star Anomaly W-Engines with comparable stats. Generic four-stars with ATK or Proficiency provide 50-60% of Angel in the Shell's performance. Prioritize any four-star with Proficiency over CRIT-focused options.
Pull Angel in the Shell or save for character dupes?
Prioritize Aria acquisition first, then evaluate roster Disorder support. If you have secondary Anomaly agents and plan long-term Disorder investment, Angel in the Shell provides larger improvements than single dupes. Otherwise, expand roster before signatures.
How much damage increase vs four-stars?
~25-30% higher Disorder damage per proc, plus 15-20% faster buildup reducing time-to-Disorder by 2-3 cycles. Total DPS improvement: 35-45% depending on Disc quality and team optimization.

