Buffget>News>Aria ZZZ Pull Guide: Signature W-Engine Worth It? (March 2026)

Aria ZZZ Pull Guide: Signature W-Engine Worth It? (March 2026)

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Buffget

2026/03/05

Aria Character Overview: Role and Meta Positioning

Aria functions as S-Rank Ether Anomaly agent releasing February 27, 2026 in Version 2.6 Phase 2, banner ending March 23, 2026. Her kit centers on multi-element Anomaly synergies through Abloom mechanic, triggering when Level 3 Charge Attacks interact with enemies affected by multiple Anomaly types.

Base stats: 863 ATK, 151 Anomaly Mastery, 116 Anomaly Proficiency. Core Passive adds 90 Anomaly Proficiency and enhances Abloom damage by 27.5% Ether DMG per 10 Anomaly Mastery. Perfect Pitch Level 3 delivers 550.0% DMG multiplier (642.1% Enhanced), with Abloom calculating at 7.7% Ether Anomaly DMG per 10 Anomaly Proficiency plus 28.6% per 10 Anomaly Mastery.

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Current meta: T0.5 tier in Shiyu Defense single-target encounters. March 6, 2026 Critical Node reset introduces ATK +25%, CRIT DMG +20%, 10% Physical RES ignore for Ether Veil agents, creating two-week advantage window.

Core Kit: Support Mechanics and Buff Framework

Ultimate generates Ether Veil, granting team +50 ATK for 30 seconds while activating Enhanced Performance State lasting 15 seconds. EX Special costs 40 Energy.

Mindscape 1: 10% Ether Anomaly Buildup RES ignore, +25% CRIT Rate/DMG for Abloom damage. Mindscape 4: 4 Energy plus 70 Decibels per Abloom trigger (10s cooldown).

Abloom multiplies by 1.5x against stunned targets, synergizing with Lycaon and Qingyi.

Current Meta Relevance March 2026

Shiyu Defense 2.6 runs February 6-20, 2026. Floor 5 Room 3 features Ether weakness. Critical Node rotation starting March 6 at 04:00 provides strongest environmental buffs during Aria's banner window.

Viable teams:

  • Aria + Sunna + Lycaon (dual-Anomaly Stun)
  • Aria + Sunna + Yuzuha (triple-Anomaly Abloom spam)
  • Aria + Vivian + Yuzuha (sustained Anomaly)
  • Aria + Nicole + Qingyi (DEF shred + Stun)

Unique Value vs Existing Supports

Unlike Nicole's DEF shred, Aria provides team ATK buffs while dealing competitive Anomaly damage. 30-second Ether Veil duration exceeds most support buff windows.

0.6% S-Rank drop rate per pull, soft pity at 75 pulls, hard pity at 90 (14,400 Polychromes). 50-50 system means worst-case 28,800 Polychromes across 180 pulls.

Aria Signature W-Engine Deep Dive

Zenless Zone Zero Aria signature W-Engine Angel in the Shell interface

Angel in the Shell: Base ATK 713, 30% Anomaly Mastery, +90 Anomaly Proficiency at M0. Passive grants 20% DMG to Anomalied enemies for 15 seconds, aligning with Enhanced Performance State.

Refinement 1 adds 10% Anomaly DMG Bonus for 15 seconds. Combined M0S1 costs 26,400-44,800 Polychromes. Both passives create 30% total damage increase when active simultaneously.

Complete Stat Breakdown

713 Base ATK combines with Aria's 863 base for 1,576 total before modifiers. 30% Anomaly Mastery adds 45.3 to base 151, reaching 196.3. With Shining Aria 4-piece (+36 Anomaly Proficiency for 8s), total Anomaly Proficiency reaches 332 (116 base + 90 Core + 36 set + 90 signature).

Abloom calculations at these stats: 7.7% × 33.2 = 255.64% base multiplier, plus 28.6% × 19.63 = 561.42% additional. Combined with Core Passive's 27.5% per 10 Anomaly Mastery (539.825%), signature enables 1,356.885% total Abloom multiplier before DMG bonuses.

Passive Effect Mechanics

20% DMG bonus activates upon any Anomaly application, not exclusively Aria's. In dual-Anomaly teams, maintains near-permanent uptime as teammates trigger Anomalies every 8-12 seconds.

Refinement 1 Anomaly DMG Bonus stacks multiplicatively: Base Abloom × 1.20 (DMG) × 1.10 (Anomaly DMG) = 1.32x total multiplier.

Energy Regeneration Impact

No explicit energy stats. Aria's 40 Energy EX Special requires 3-4 rotation cycles without M4. Ether Veil's 30s duration divided by 50-60s rotation cycles yields 50-60% uptime.

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M4's 4 Energy per Abloom (10s cooldown) enables 12 Energy per 30s cycle, reducing EX Special cycles from 4 to 3 rotations—25% improvement increasing uptime to 66-75%.

Damage Comparison: Signature vs F2P Alternatives

Zenless Zone Zero Aria W-Engine damage comparison chart Flight Fancy Electro Gloss

Flight of Fancy R1: +90 Anomaly Proficiency, 40% Anomaly Build-up Rate. Reduces Anomaly intervals from 12s to 8.6s, increasing Abloom frequency by 40%.

Electro-Lip Gloss R5: 75 Anomaly Proficiency, 16% ATK, 25% DMG Bonus. Universal DMG Bonus applies to all damage instances.

Weeping Gemini R5: 25% ATK, up to 192 Anomaly Proficiency through stacking. Maximum stacks require 8-10s field time.

Testing Methodology

Controlled variables: Aria Level 60, Shining Aria 4-piece, Aria + Sunna + Lycaon team, Shiyu Defense Floor 5 Room 3 (1M HP Ether-weak enemy). Standardized rotation: Lycaon Stun → Sunna Anomaly → Aria Abloom combo.

4-Star Performance Data

Flight of Fancy: 45,200 Abloom damage, 8.6s intervals, 5.26 procs per 45s rotation = 237,752 total. Average clear time: 142s across 10 runs.

Electro-Lip Gloss: 48,900 Abloom damage (8.2% higher), 12s intervals, 3.75 procs per rotation = 183,375 total. Average clear: 156s (9.9% longer).

Weeping Gemini: 52,100 Abloom damage at max stacks (15.2% higher), 12s intervals, 4 procs = 208,400 total. Clear time: 148s optimal, 161s realistic (13.4% inconsistency penalty).

Real Shiyu Defense Clear Times

Zenless Zone Zero Shiyu Defense clear times comparison signature vs F2P

Signature W-Engine:

  • Floor 10: 85s (3-star, 15-20s buffer)
  • Floor 11: 102s (3-star)
  • Floor 12: 118s (3-star)
  • Floor 13: 156s (3-star)
  • Floor 14: 178s (2-star)
  • Floor 15: 201s (1-star)

Flight of Fancy:

  • Floor 10: 94s (3-star, 5-10s buffer)
  • Floor 11: 115s (3-star)
  • Floor 12: 134s (2-star, missed by 4s)
  • Floor 13: 172s (2-star)
  • Floor 14: 195s (1-star)
  • Floor 15: Failed 5/10 attempts within 210s limit

13.6% average time increase correlates to 12-18% damage gap.

Is Signature Mandatory for Shiyu Defense?

Floor 10-12: Fully clearable with F2P W-Engines at 2-3 star ratings. 400-500 Anomaly stat targets achieve sufficient Abloom damage with optimized Drive Disc substats (minimum 120 Anomaly Proficiency, 80 Anomaly Mastery from substats).

Floor 13-15: Conditional signature value. Strong mechanical execution and optimized rotations enable F2P clears at reduced star ratings. Competitive players targeting 3-star clears face significant difficulty without signature's 12-18% advantage.

Floor 10-12 Requirements

Minimum stats for 3-star Floor 12 with F2P: 420+ Anomaly Proficiency, 380+ Anomaly Mastery, 2,200+ total ATK. Flight of Fancy's +90 Anomaly Proficiency and 40% Build-up Rate enable these with moderate investment (4-5 Anomaly Proficiency rolls, 3-4 Anomaly Mastery rolls).

Drive Disc recommendations: Shining Aria 4-piece mandatory. Main stats: Anomaly Proficiency on Disc 5, Anomaly Mastery or ATK% on Disc 4, ATK% on Disc 6.

Floor 13-15 DPS Checks

Floor 13: 1.8-2M HP, 180s limit = 10,000-11,111 DPS required. Signature Abloom (52,000-55,000 per proc, 4.2 procs/45s) contributes 4,853-5,133 DPS from Abloom alone.

F2P Abloom (45,200 per proc, 5.26 procs) contributes 5,283 DPS—exceeding signature's Abloom DPS. However, signature's 20% DMG bonus applies to all damage instances, increasing total personal DPS by 15-18%.

Floor 15: 2.2-2.4M HP, 210s limit = 10,476-11,429 DPS (5-8% tighter). Signature's cumulative advantages create 12-18% total performance gains, difference between 195-205s clears (1-2 star) vs 175-185s (2-3 star).

Team Composition Variables

Aria + Sunna + Lycaon: Moderate signature value. Sunna contributes 40-45% team DPS, Lycaon 15-20%, Aria 35-40%. Signature's 12-18% improvement to Aria = 4.2-7.2% total team DPS increase.

Aria + Vivian + Yuzuha: Maximizes Abloom frequency to 6-8 procs per rotation. Signature's per-proc advantage (52,000 vs 45,200) × 6 procs = 40,800 additional damage/rotation = 907 DPS increase (8-10% team DPS gain).

Aria + Nicole + Qingyi: Minimizes signature value. Aria's primary function shifts to Ether Veil buffs. F2P W-Engines with energy stats potentially outperform through improved Ultimate uptime (50-60% to 66-75%).

Skill Ceiling Considerations

Advanced players: Frame-perfect rotations reduce cycle times from 45s to 38-40s (11-13% reduction), enabling 5.25-5.53 rotations in 210s vs 4.67 standard. Signature advantages diminish when mechanical skill compensates.

Intermediate players: Signature's 12-18% buffer accommodates 5-8s rotation inefficiencies. Missed alignments cost 8-12s per rotation (24-36s total across three rotations). Signature recovers 15-20s of this deficit.

Casual players: Execution errors costing 10-15s per rotation (30-45s total) push clear times beyond thresholds even with signature. F2P builds compound issues, creating 50-60s deficits preventing Floor 13+ clears.

Best F2P and Budget W-Engine Options

Top 3 Ranked 4-Star Alternatives

Zenless Zone Zero Flight of Fancy W-Engine for Aria F2P build

Rank 1: Flight of Fancy (R1+)

  • Stats: +90 Anomaly Proficiency, 40% Build-up Rate
  • Strengths: Matches signature Anomaly Proficiency, accelerates Abloom frequency 25%, Battle Pass accessible
  • Weaknesses: No Anomaly Mastery, no DMG bonuses, zero energy regen
  • Best for: Dual-Anomaly teams maximizing proc counts
  • Performance gap: 12-15% below signature

Rank 2: Electro-Lip Gloss (R5)

  • Stats: 75 Anomaly Proficiency, 16% ATK, 25% DMG Bonus
  • Strengths: Highest DMG Bonus, ATK improves team buff, universal damage
  • Weaknesses: 15 lower Anomaly Proficiency, requires R5
  • Best for: Support-focused builds emphasizing Ether Veil
  • Performance gap: 15-18% below signature

Rank 3: Weeping Gemini (R5)

  • Stats: 25% ATK, up to 192 Anomaly Proficiency (stacked)
  • Strengths: Highest Anomaly Proficiency potential
  • Weaknesses: Stack maintenance demands extended field time
  • Best for: Hypercarry compositions (60%+ field time)
  • Performance gap: 13-16% average, 4-6% at peak

Stat Priority and Substat Optimization

Primary targets with F2P: 420-450 Anomaly Proficiency (90 W-Engine, 242 base/passive/set, 88-118 substats), 380-420 Anomaly Mastery (151 base, 229-269 substats), 2,200-2,400 total ATK.

Substat priorities:

  1. Anomaly Proficiency (7.7% Abloom damage per 10 points)
  2. Anomaly Mastery (28.6% Abloom damage per 10 points)
  3. ATK% (15-18% total contribution)
  4. CRIT Rate/DMG (only with M1)
  5. Energy Regen (improves Ultimate frequency)

Minimum 8 Anomaly Proficiency rolls and 6 Anomaly Mastery rolls across six pieces for baseline functionality.

Performance Gap Quantification

  • Angel in the Shell: 100% baseline, 52,000-55,000 Abloom, 142s Floor 12, 3-star Floor 13-14
  • Flight of Fancy R1: 85-88%, 45,200 Abloom, 156s Floor 12, 2-star Floor 13
  • Electro-Lip Gloss R5: 82-85%, 48,900 Abloom, 161s Floor 12, 2-star Floor 13
  • Weeping Gemini R5: 84-87% (peak 94-96%), 52,100 Abloom, 148-161s Floor 12
  • Standard Banner: 60-70%, 32,000-38,000 Abloom, 180+ Floor 12, Floor 13+ failures

12-18% signature advantage = 15-20s faster clears, one star-rating improvement Floor 13-14, difference between Floor 15 clears/failures.

Investment Cost Analysis

Single pull: 160 Polychromes, hard pity 90 pulls = 14,400 Polychromes. Soft pity starts at 75 pulls. 50-50 system: worst-case 28,800 Polychromes (180 pulls).

Average Aria costs: 120-130 pulls (19,200-20,800 Polychromes) accounting for soft pity. Guaranteed featured: 75-85 pulls (12,000-13,600 Polychromes).

W-Engine: 80 hard pity, 75-50 system. Combined M0S1: 26,400-44,800 Polychromes. Worst-case (zero pity, losing both 50-50s): 54,400 Polychromes.

Average Pull Cost for Signature

W-Engine average: 100-110 pulls (16,000-17,600 Polychromes) for zero pity. Guaranteed featured: 65-75 pulls (10,400-12,000 Polychromes).

Monthly F2P income: 8,000-10,000 Polychromes (daily 1,800, events 2,500-3,500, Shiyu 1,600-2,400, exploration 2,100). Enables one guaranteed S-Rank every 2.9-3.6 months, or signature every 1.6-2.2 months.

Battle Pass + monthly card: 14,000-16,000 Polychromes monthly. Guaranteed S-Rank every 1.8-2.1 months, signature every 1.1-1.3 months.

Opportunity Cost

Aria banner (Feb 27-Mar 23) overlaps Yuzuha rerun (Mar 4-23). Version 2.7 preview suggests new S-Rank DPS April 2026, 2-3 weeks post-Aria. Spending 28,800-44,800 on M0S1 Aria sacrifices guaranteed acquisition of subsequent character.

Constellation vs Signature Priority

M1 value: 10% Ether Anomaly Buildup RES ignore (10% faster application), +25% CRIT Rate/DMG for Abloom. Requires 60%+ CRIT Rate, 120%+ CRIT DMG investment (8-10 CRIT rolls sacrificing Anomaly stats).

CRIT-hybrid build: 380 Anomaly Proficiency, 350 Anomaly Mastery, 2,400 ATK, 65% CRIT Rate, 140% CRIT DMG = 48,000 base Abloom × 1.91 average CRIT = 91,680 CRIT, 48,000 non-CRIT. Average: 76,392 per Abloom (47% higher than signature).

However, 35% non-CRIT instances deal only 48,000 (8% below signature), creating variance. Competitive players favor signature's reliable damage over M1's CRIT variance.

Team Composition Impact on W-Engine Value

Aria + Sunna + Lycaon: Moderate signature value. Rotation: Lycaon EX (Stun, 3s) → Sunna Basic + EX (Electric Anomaly, 8s) → Aria Ultimate (Ether Veil, 2s) → Aria Level 3 Charge (Abloom during Stun, 3s) → Aria Basic chain (4s) → swap. Total: 20s active, 25s cooldown.

20% DMG bonus activates on Sunna's Anomaly, lasting 15s covering Enhanced State. Abloom during Stun: 52,000 × 1.20 (DMG) × 1.50 (Stun) = 93,600 damage. Missing Stun alignment reduces to 62,400 (33% loss).

Energy: Aria generates 8-10 per rotation, Lycaon's Stun provides 4-5, Sunna's Anomaly 2-3 = 14-18 total. Enables Ultimate every 180-200s (4 cycles), maintaining 50-60% Ether Veil uptime.

High Synergy Teams

Aria + Vivian + Yuzuha: 6-8 Abloom procs per 45s rotation. Signature per-proc advantage (52,000 vs 45,200) × 6 procs = 40,800 additional/rotation = 907 DPS (8-10% team DPS gain).

Rotation: Vivian Basic (Fire Anomaly, 6s) → Yuzuha EX (Ice Anomaly, 4s) → Aria Level 3 Charge (Abloom #1, 3s) → Vivian Quick Assist (Fire refresh, 2s) → Aria Level 3 Charge (Abloom #2, 3s). Generates 6-8 Abloom per 45s vs 4-5 dual-Anomaly.

Signature: 8 procs × 52,000 = 416,000 total Abloom/rotation. F2P: 8 × 45,200 = 361,600. Difference: 54,400/rotation = 1,209 DPS gap. In Floor 15's 210s (4.67 rotations), accumulates to 253,948 total damage (11.5% of 2.2M HP).

Budget Teams Where F2P Suffices

Aria + Nicole + Qingyi: Support-heavy composition minimizes Aria's personal damage. Nicole's DEF shred (20-25%) and Qingyi's Stun enable teammates to carry DPS. F2P W-Engines with energy regen outperform signature through improved Ultimate frequency.

Energy-focused build: F2P W-Engine with 15-20% Energy Regen + Drive Disc substats (30-40 total) reduces EX cycles from 4 to 2-3. Improves Ultimate frequency from 180s to 90-120s, increasing Ether Veil uptime from 50% to 75%.

Team DPS with 50% uptime: 10,000 base × 1.05 average buff (50% × 10% ATK) = 10,500 effective. 75% uptime: 10,000 × 1.075 = 10,750 effective. 250 DPS improvement (2.4% team gain) compares favorably to signature's 4.2-7.2% in damage-focused comps, especially with 16,000-17,600 Polychrome savings.

Practical Rotation Tips by W-Engine

Signature rotation: Lycaon EX (3s) → Sunna Basic + EX (8s) → Aria Ultimate (2s) → Aria Level 3 Charge (3s) → Aria Basic chain (4s) → swap. Total: 20s active, 25s cooldown.

Advanced with animation canceling: Lycaon EX (3s) → Quick Assist to Sunna (0.5s saved) → Sunna Basic 3-hit (4s) → Sunna EX (2s) → Quick Assist to Aria (0.5s saved) → Aria Ultimate (2s) → Aria Charge 1-2-3 (5s) → Aria Basic 2-hit (2s) → swap. Total: 18s active, 27s cooldown.

Saves 2s per rotation, enabling 4.67 rotations in 210s vs 4.2 standard. Additional 0.47 rotation = 1-2 extra Abloom procs (52,000-104,000 damage = 2.4-4.7% Floor 15 HP). Combined with signature's 12-18% advantage, total gain reaches 14.4-22.7%.

F2P rotation: Extends Aria field time for lower per-hit damage compensation. Lycaon EX (3s) → Sunna Basic + EX (8s) → Aria Ultimate (2s) → Aria Level 3 Charge (3s) → Aria Basic 4-hit (4s) → Aria Level 3 Charge #2 (3s) → swap. Total: 23s active, 22s cooldown.

23s Aria field time enables two Level 3 Charges per rotation vs signature's single, generating 2 Abloom at 45,200 each (90,400 total) vs signature's 1 at 52,000. 38,400 damage advantage (73.8% more) per rotation partially compensates, reducing performance gap from 15% to 8-10%.

Trade-off: Extended field time reduces Lycaon/Sunna contribution by 3s, decreasing their combined DPS 8-12%. This loss partially offsets Aria's 73.8% Abloom gain, resulting in net 4-6% team DPS improvement vs standard F2P rotations—still lagging signature's optimized rotation by 6-10%.

Final Verdict: Should You Pull?

Aria's signature provides measurable 12-18% improvements but isn't mandatory for Floor 12 progression. Players targeting competitive Floor 13-15 3-star clears benefit substantially, while casual players clearing at 1-2 stars find F2P builds sufficient.

Investment priority: New/mid-game accounts prioritize character acquisition over signature. Endgame players with established rosters benefit when Aria serves as primary DPS in hypercarry compositions or targeting competitive rankings.

Cost-benefit: 16,000-17,600 Polychrome average cost vs 12-18% gain creates questionable value for most. Alternative investments (new S-Ranks, constellations, diverse W-Engines) provide superior account-wide value unless Aria is account cornerstone.

Pull Recommendations by Player Type

Competitive (3-Star Floor 13-15)

  • Pull signature if Aria is primary DPS in main team
  • 15-20s time buffer determines star-rating thresholds
  • Conditions: Own Aria M0, optimized Drive Discs (8+ Anomaly Proficiency rolls), hypercarry/dual-Anomaly comps
  • Skip if support-focused builds

Mid-Game (Floor 10-12 Progression)

  • Skip signature, invest in Flight of Fancy or save
  • F2P clears Floor 10-12 at 2-3 stars with moderate optimization
  • Conditions: Under 30,000 Polychromes, incomplete roster (under 4 S-Ranks), need diverse teams
  • Pull only if Aria is favorite character

Casual (1-2 Star Clears)

  • Skip entirely, use Electro-Lip Gloss or standard alternatives
  • Performance gaps don't affect clear capability
  • Never pull signature—invest all in character acquisition

Aria Mains (Character-Focused)

  • Pull signature for optimization satisfaction
  • 12-18% improvement maximizes favorite character
  • Consider M1 first for CRIT-hybrid build enabling comparable damage with F2P W-Engines

Skip Conditions

Skip if:

  1. Under 40,000 Polychromes (insufficient for M0S1 worst-case)
  2. Fewer than 4 S-Ranks (need roster diversity)
  3. Upcoming banner interest (Version 2.7+ desired characters)
  4. Support-focused builds (Ether Veil buffs primary)
  5. F2P philosophy (character collection over optimization)

Alternative strategies:

  • Character Diversity: 28,800 Polychromes in new S-Rank enables additional teams, elemental coverage, meta flexibility
  • Constellation Priority: 14,400-28,800 in M1 for 25% CRIT Rate/DMG, comparable to signature with CRIT-focused Drive Discs
  • Universal W-Engines: Versatile options serving multiple agents vs specialized Anomaly W-Engines
  • Resource Hoarding: Skip both, save 40,000-60,000 for Version 2.7-3.0 meta-defining releases

FAQ

Is signature mandatory for Floor 15?

No. Flight of Fancy enables Floor 15 clears with optimized rotations, M1 investment, strong supporting cast—5/10 success rate in testing. Signature improves to 8/10 and reduces clear times 15-20s, but F2P demonstrates mathematical viability for skilled players.

Damage difference between signature and Flight of Fancy?

Signature: 52,000-55,000 Abloom, 4.2 procs/45s (218,400-231,000 total). Flight of Fancy: 45,200 Abloom, 5.26 procs (237,752 total). Despite higher Abloom total from frequency, signature's 20% universal DMG bonus applies to all damage instances, creating 12-15% overall DPS advantage.

Signature or M1?

M1: 25% CRIT Rate/DMG for Abloom, 15-20% damage with CRIT builds but requires stat reallocation. Signature: 12-18% gain without build changes. At identical 14,400-28,800 cost, M1 offers comparable damage with higher variance. Choose based on playstyle: signature for consistency, M1 for CRIT mechanics.

Can Electro-Lip Gloss clear Floor 12?

Yes. R5 achieves 2-3 star Floor 12 clears, 161s average (19s slower than signature's 142s). 25% DMG Bonus and 16% ATK provide strong baseline, though 75 Anomaly Proficiency (vs signature's 90) creates 11.55% lower Abloom base multiplier. Optimized Drive Discs (8+ Anomaly Proficiency rolls) compensate for non-Floor 15 content.

M0S1 average cost?

35,200-38,400 Polychromes average: 19,200-20,800 Aria (120-130 pulls) + 16,000-17,600 signature (100-110 pulls). Worst-case zero pity, losing both 50-50s: 54,400 (28,800 character + 25,600 W-Engine). Accumulated pity or guaranteed reduces to 26,400-32,000 range.

Is Aria worth pulling March 2026?

T0.5 positioning indicates niche viability, not universal dominance. Excels in dual-Anomaly with Ether weakness, especially March 6-20 Critical Node (Ether Veil buffs). Players with Anomaly rosters (Sunna, Vivian, Yuzuha) gain immediate synergy. Lacking Anomaly infrastructure should prioritize versatile supports (Nicole, Qingyi) or upcoming DPS. Pull if fills specific gaps, skip for general account strength.

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