Buffget>News>ZZZ Aria Build Guide: Angel in the Shell vs R5 Gemini

ZZZ Aria Build Guide: Angel in the Shell vs R5 Gemini

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Buffget

2026/02/05

Aria's Role: Why W-Engine Choice Matters

Aria's kit revolves around Support Energy generation (4th basic attack = 1 energy, EX Special = 3 energy, 6 stack cap) and her Abloom mechanic (7.7% Ether Anomaly DMG per 10 Proficiency). Level 3 Charge Attacks trigger Abloom's 20s Weakened State. Her Ultimate grants 30s Ether Veil with +50 ATK team-wide.

Core mechanics:

  • 3 Charge Attack levels, each generating 20 Decibels
  • 5 consecutive Level 3 Charges = full Ultimate
  • Level 3 Charges: +45% Anomaly buildup
  • Ultimate Enhanced State: 15s duration

W-Engine choice impacts both personal damage (Proficiency scales Abloom) and team buffing (base ATK scales Ultimate's +50 ATK). For Zenless Zone Zero top up, buffget offers competitive pricing.

Meta position: Ether Anomaly specialist excelling in sustained Anomaly application. Best teams: Aria-Sunna-Billy (Disorder), Anby-Nicole (Stun synergy), Anton-Sunna (Electro-Ether chains). S-Rank rate: 0.6%, hard pity 90 pulls, guaranteed featured at 180.

Angel in the Shell Complete Breakdown

Zenless Zone Zero Angel in the Shell W-Engine Lv60 stats and model

Base stats (Lv60): 713 ATK, 90 Anomaly Proficiency, +30% Anomaly Mastery

Passive: +20% Attribute Anomaly DMG, +12% Attribute Anomaly DMG for 15s after triggering Anomaly

The 90 Proficiency adds ~69.3% Ether Anomaly DMG baseline. Combined with Phaethon's Melody 2pc (+8% Mastery), total Mastery hits 38% before substats.

Refinement scaling (R1→R5):

  • R1: +30% Mastery, +20% Anomaly DMG
  • R5: ~+45% Mastery, +32% Anomaly DMG
  • Cost: Up to 450 pulls worst-case
  • Value: R1 provides 85-90% of total potential

Optimal usage: 15s buff duration syncs with Enhanced State. Maintain Anomaly uptime through Level 3 Charges (45% buildup boost). Coordinate teammate rotations during buff windows for multiplicative stacking.

Weeping Gemini R5 Performance Analysis

Zenless Zone Zero Weeping Gemini R5 W-Engine stats and stacks

Stats (R5, Lv60): 594 base ATK, +25% ATK passive, +48 Proficiency per stack (192 max at 4 stacks)

The 192 max Proficiency = ~147.84% Ether Anomaly DMG, surpassing Angel in the Shell's 90 base by 102 points. However, stacks expire when enemies enter Stun state.

Pros:

  • Higher personal Anomaly damage at full stacks
  • Free acquisition through standard pulls
  • +25% ATK partially offsets lower base ATK

Cons:

  • Stack loss on Stun (anti-synergy with Anby teams)
  • Requires active maintenance
  • Zero Anomaly Mastery bonus

Refinement progression:

  • R1: +38 per stack (152 max)
  • R5: +48 per stack (192 max)
  • Difference: ~30.8% additional Ether Anomaly DMG

Don't chase refinements—accumulate naturally through off-banner pulls.

Head-to-Head Comparison

Stat differential:

  • Base ATK: Angel 713 vs Gemini 594 (119 gap)
  • Proficiency: Angel 90 vs Gemini 192 max (102 Gemini advantage)
  • Mastery: Angel +30% vs Gemini 0%

Team buff impact: Angel's 119 higher base ATK = ~357 total team ATK difference (3-agent team) during 30s Ether Veil. Gemini's +25% ATK adds ~148.5 to Aria's personal ATK.

Damage calculations (optimal Drive Discs):

Zenless Zone Zero Aria Angel in the Shell vs Weeping Gemini damage comparison chart

  • Angel: ~490 Proficiency, ~430 Mastery
  • Gemini: ~592 Proficiency, ~400 Mastery
  • Result: Angel 12-15% higher total team damage
  • Gemini: 8-10% higher personal Abloom damage

Testing results:

  • Shiyu Defense Floor 100: Angel 15-20s faster clears (8-12%)
  • Hollow Zero multi-target: Gemini 5-8% faster
  • Disorder teams: Angel 8-12% higher total DPS despite lower personal damage

Rotation efficiency: Angel maintains 100% uptime on bonuses. Gemini requires stack rebuilding after Stun (damage valleys). Energy regen identical for both.

Optimal Drive Disc Sets

Universal base: Shining Aria 4pc (+10% Ether DMG, +36 Proficiency, +25% DMG) + Phaethon's Melody 2pc (+8% Mastery)

Zenless Zone Zero Shining Aria 4pc and Phaethon's Melody 2pc on Aria build

Slot priorities:

  • Slot 4: Anomaly Proficiency (~150)
  • Slot 5: Ether DMG% (~30%)
  • Slot 6: Anomaly Proficiency (~150)

Angel in the Shell build:

  • Target: 400-500 Proficiency, 400-500 Mastery
  • Substat priority: Proficiency = Mastery > ATK% > others
  • Total Proficiency: 90 (weapon) + 36 (4pc) + 300 (slots 4/6) = 426 base
  • Total Mastery: 38% (weapon + 2pc) + 60-80 from substats

Weeping Gemini build:

  • Target: Same 400-500 ranges
  • Substat priority: Mastery >> Proficiency > ATK%
  • Total Proficiency: 192 (weapon max) + 36 (4pc) + 300 (slots) = 528
  • Must stack Mastery substats (100-120) to compensate for zero weapon Mastery

Alternative 2pc: Rainforest Gourmet (+48 Proficiency) if you have excellent Mastery substats.

Team Composition Impact

Disorder teams (Aria-Sunna-Billy):

  • Angel: 8-12% faster clears from team buff
  • Gemini: Higher reaction frequency from Proficiency
  • Winner: Angel (team damage > personal damage)

Stun teams (Aria-Anby-Nicole):

  • Angel: Consistent performance regardless of Stun timing
  • Gemini: Stack loss on Stun = major weakness
  • Winner: Angel (clear advantage)

Mono-Ether:

  • Performance gap narrows to 5-8%
  • Gemini maintains stacks more reliably
  • Angel still wins via team buff

Best teammates:

  • Angel: Billy, Nicole (ATK scalers)
  • Gemini: Sunna, Anton (Anomaly focus, no Stun)
  • Avoid with Gemini: Anby (Stun conflicts)

Cost-Benefit Analysis

Angel in the Shell investment:

  • Worst-case: 28,800 Polychrome (180 pulls)
  • Average: 16,000-19,200 (100-120 pulls)
  • Performance gain: 12-15% vs R5 Gemini
  • Cost per %: 1,920-2,400 Polychrome

Opportunity cost: Same 28,800 guarantees one limited S-Rank agent. Agent diversity > individual optimization for most players.

Recommendations by tier:

F2P/Low-spenders: Skip Angel. Use R5 Gemini (85-90% performance, zero cost). Invest resin in Drive Disc farming (20-30% gains) instead.

Moderate spenders (monthly/BP): Pull only if:

  • Aria is favorite/core team member
  • All desired limited agents secured
  • Excess Polychrome after future banner planning

Whales/collectors: Acquire for completion and optimal performance. Skip refinements (R1 = 85-90% of R5 value).

Alternative W-Engines

F2P tier list:

  1. Weeping Gemini R5 (192 Proficiency, +25% ATK)
  2. Electro-Lip Gloss R1-R5 (75 Proficiency, +10% ATK, +15% DMG) - 20-25% below Angel
  3. Weeping Gemini R1-R3 (152-172 max Proficiency) - 25-30% below Angel
  4. Any A-Rank Anomaly weapon (functional placeholder)

Standard banner: Flight of Fancy (713 ATK, 90 Proficiency, +40% Buildup Rate) - 8-10% below Angel, better for Disorder teams.

Common Mistakes to Avoid

Pulling signature weapons over agents: 12-15% gain doesn't justify 28,800 cost vs new agent enabling new teams

Chasing A-Rank refinements: Gemini refinements come naturally—don't waste Polychrome

Ignoring Drive Discs: Optimal discs = 20-30% gains, exceeding weapon upgrades

Prioritizing Energy Recharge: Support Energy doesn't scale with stats (fixed 1 per 4th hit, 3 per EX)

Refining Angel past R1: R1→R5 costs 144,000 Polychrome for 10-15% gain (catastrophic value)

Testing Guide

Training Mode setup:

  • Same enemy type, identical Drive Discs
  • Record 60s/120s total damage
  • Average 10+ rotations for reliability

Key metrics:

  • Total damage output (team contribution)
  • Abloom damage per proc (personal scaling)
  • Anomaly trigger frequency (buildup rate)
  • Ultimate uptime % (buff coverage)

Progression: Test solo first (baseline), then add teammates incrementally. Validate Training Mode results against actual content.

Final Verdict

Angel in the Shell: Best-in-slot, 12-15% team damage advantage, excellent for ATK-scaling teams. Luxury optimization, not necessity.

Weeping Gemini R5: 85-90% of Angel's performance, zero targeted cost, excellent F2P option. Avoid Stun teams.

Pull decision: Skip Angel unless you're moderate+ spender with Aria as core favorite AND all limited agents secured. F2P players gain more from agent diversity + Drive Disc farming.

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FAQ

Is Angel in the Shell Aria's best W-Engine? Yes. 713 ATK, 90 Proficiency, +30% Mastery delivers 12-15% higher team damage vs R5 Gemini. But Gemini provides 85-90% performance at zero cost—better value for most players.

Should I pull Angel with R5 Gemini? Only if: moderate+ spender, Aria is favorite, all limited agents secured, excess Polychrome. F2P/low-spenders prioritize agent diversity.

Best F2P W-Engines? Weeping Gemini R5 (192 Proficiency, +25% ATK). Secondary: Electro-Lip Gloss (75 Proficiency, +10% ATK, +15% DMG).

Polychrome cost for Angel? Worst-case: 28,800 (180 pulls). Average: 16,000-19,200 (100-120 pulls).

Best Drive Discs with Angel? Shining Aria 4pc + Phaethon's Melody 2pc. Slots: 4 Proficiency, 5 Ether DMG%, 6 Proficiency. Target 400-500 Proficiency and Mastery.

Worth refining Gemini to R5? Yes, but only through natural pulls. Don't chase—accumulate organically. R1→R5 = ~30.8% more Anomaly DMG.

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