ZZZ Aria Build Guide: Angel in the Shell vs R5 Gemini
Buffget
2026/02/05
Aria's Role: Why W-Engine Choice Matters
Aria's kit revolves around Support Energy generation (4th basic attack = 1 energy, EX Special = 3 energy, 6 stack cap) and her Abloom mechanic (7.7% Ether Anomaly DMG per 10 Proficiency). Level 3 Charge Attacks trigger Abloom's 20s Weakened State. Her Ultimate grants 30s Ether Veil with +50 ATK team-wide.
Core mechanics:
- 3 Charge Attack levels, each generating 20 Decibels
- 5 consecutive Level 3 Charges = full Ultimate
- Level 3 Charges: +45% Anomaly buildup
- Ultimate Enhanced State: 15s duration
W-Engine choice impacts both personal damage (Proficiency scales Abloom) and team buffing (base ATK scales Ultimate's +50 ATK). For Zenless Zone Zero top up, buffget offers competitive pricing.
Meta position: Ether Anomaly specialist excelling in sustained Anomaly application. Best teams: Aria-Sunna-Billy (Disorder), Anby-Nicole (Stun synergy), Anton-Sunna (Electro-Ether chains). S-Rank rate: 0.6%, hard pity 90 pulls, guaranteed featured at 180.
Angel in the Shell Complete Breakdown

Base stats (Lv60): 713 ATK, 90 Anomaly Proficiency, +30% Anomaly Mastery
Passive: +20% Attribute Anomaly DMG, +12% Attribute Anomaly DMG for 15s after triggering Anomaly
The 90 Proficiency adds ~69.3% Ether Anomaly DMG baseline. Combined with Phaethon's Melody 2pc (+8% Mastery), total Mastery hits 38% before substats.
Refinement scaling (R1→R5):
- R1: +30% Mastery, +20% Anomaly DMG
- R5: ~+45% Mastery, +32% Anomaly DMG
- Cost: Up to 450 pulls worst-case
- Value: R1 provides 85-90% of total potential
Optimal usage: 15s buff duration syncs with Enhanced State. Maintain Anomaly uptime through Level 3 Charges (45% buildup boost). Coordinate teammate rotations during buff windows for multiplicative stacking.
Weeping Gemini R5 Performance Analysis

Stats (R5, Lv60): 594 base ATK, +25% ATK passive, +48 Proficiency per stack (192 max at 4 stacks)
The 192 max Proficiency = ~147.84% Ether Anomaly DMG, surpassing Angel in the Shell's 90 base by 102 points. However, stacks expire when enemies enter Stun state.
Pros:
- Higher personal Anomaly damage at full stacks
- Free acquisition through standard pulls
- +25% ATK partially offsets lower base ATK
Cons:
- Stack loss on Stun (anti-synergy with Anby teams)
- Requires active maintenance
- Zero Anomaly Mastery bonus
Refinement progression:
- R1: +38 per stack (152 max)
- R5: +48 per stack (192 max)
- Difference: ~30.8% additional Ether Anomaly DMG
Don't chase refinements—accumulate naturally through off-banner pulls.
Head-to-Head Comparison
Stat differential:
- Base ATK: Angel 713 vs Gemini 594 (119 gap)
- Proficiency: Angel 90 vs Gemini 192 max (102 Gemini advantage)
- Mastery: Angel +30% vs Gemini 0%
Team buff impact: Angel's 119 higher base ATK = ~357 total team ATK difference (3-agent team) during 30s Ether Veil. Gemini's +25% ATK adds ~148.5 to Aria's personal ATK.
Damage calculations (optimal Drive Discs):

- Angel: ~490 Proficiency, ~430 Mastery
- Gemini: ~592 Proficiency, ~400 Mastery
- Result: Angel 12-15% higher total team damage
- Gemini: 8-10% higher personal Abloom damage
Testing results:
- Shiyu Defense Floor 100: Angel 15-20s faster clears (8-12%)
- Hollow Zero multi-target: Gemini 5-8% faster
- Disorder teams: Angel 8-12% higher total DPS despite lower personal damage
Rotation efficiency: Angel maintains 100% uptime on bonuses. Gemini requires stack rebuilding after Stun (damage valleys). Energy regen identical for both.
Optimal Drive Disc Sets
Universal base: Shining Aria 4pc (+10% Ether DMG, +36 Proficiency, +25% DMG) + Phaethon's Melody 2pc (+8% Mastery)

Slot priorities:
- Slot 4: Anomaly Proficiency (~150)
- Slot 5: Ether DMG% (~30%)
- Slot 6: Anomaly Proficiency (~150)
Angel in the Shell build:
- Target: 400-500 Proficiency, 400-500 Mastery
- Substat priority: Proficiency = Mastery > ATK% > others
- Total Proficiency: 90 (weapon) + 36 (4pc) + 300 (slots 4/6) = 426 base
- Total Mastery: 38% (weapon + 2pc) + 60-80 from substats
Weeping Gemini build:
- Target: Same 400-500 ranges
- Substat priority: Mastery >> Proficiency > ATK%
- Total Proficiency: 192 (weapon max) + 36 (4pc) + 300 (slots) = 528
- Must stack Mastery substats (100-120) to compensate for zero weapon Mastery
Alternative 2pc: Rainforest Gourmet (+48 Proficiency) if you have excellent Mastery substats.
Team Composition Impact
Disorder teams (Aria-Sunna-Billy):
- Angel: 8-12% faster clears from team buff
- Gemini: Higher reaction frequency from Proficiency
- Winner: Angel (team damage > personal damage)
Stun teams (Aria-Anby-Nicole):
- Angel: Consistent performance regardless of Stun timing
- Gemini: Stack loss on Stun = major weakness
- Winner: Angel (clear advantage)
Mono-Ether:
- Performance gap narrows to 5-8%
- Gemini maintains stacks more reliably
- Angel still wins via team buff
Best teammates:
- Angel: Billy, Nicole (ATK scalers)
- Gemini: Sunna, Anton (Anomaly focus, no Stun)
- Avoid with Gemini: Anby (Stun conflicts)
Cost-Benefit Analysis
Angel in the Shell investment:
- Worst-case: 28,800 Polychrome (180 pulls)
- Average: 16,000-19,200 (100-120 pulls)
- Performance gain: 12-15% vs R5 Gemini
- Cost per %: 1,920-2,400 Polychrome
Opportunity cost: Same 28,800 guarantees one limited S-Rank agent. Agent diversity > individual optimization for most players.
Recommendations by tier:
F2P/Low-spenders: Skip Angel. Use R5 Gemini (85-90% performance, zero cost). Invest resin in Drive Disc farming (20-30% gains) instead.
Moderate spenders (monthly/BP): Pull only if:
- Aria is favorite/core team member
- All desired limited agents secured
- Excess Polychrome after future banner planning
Whales/collectors: Acquire for completion and optimal performance. Skip refinements (R1 = 85-90% of R5 value).
Alternative W-Engines
F2P tier list:
- Weeping Gemini R5 (192 Proficiency, +25% ATK)
- Electro-Lip Gloss R1-R5 (75 Proficiency, +10% ATK, +15% DMG) - 20-25% below Angel
- Weeping Gemini R1-R3 (152-172 max Proficiency) - 25-30% below Angel
- Any A-Rank Anomaly weapon (functional placeholder)
Standard banner: Flight of Fancy (713 ATK, 90 Proficiency, +40% Buildup Rate) - 8-10% below Angel, better for Disorder teams.
Common Mistakes to Avoid
❌ Pulling signature weapons over agents: 12-15% gain doesn't justify 28,800 cost vs new agent enabling new teams
❌ Chasing A-Rank refinements: Gemini refinements come naturally—don't waste Polychrome
❌ Ignoring Drive Discs: Optimal discs = 20-30% gains, exceeding weapon upgrades
❌ Prioritizing Energy Recharge: Support Energy doesn't scale with stats (fixed 1 per 4th hit, 3 per EX)
❌ Refining Angel past R1: R1→R5 costs 144,000 Polychrome for 10-15% gain (catastrophic value)
Testing Guide
Training Mode setup:
- Same enemy type, identical Drive Discs
- Record 60s/120s total damage
- Average 10+ rotations for reliability
Key metrics:
- Total damage output (team contribution)
- Abloom damage per proc (personal scaling)
- Anomaly trigger frequency (buildup rate)
- Ultimate uptime % (buff coverage)
Progression: Test solo first (baseline), then add teammates incrementally. Validate Training Mode results against actual content.
Final Verdict
Angel in the Shell: Best-in-slot, 12-15% team damage advantage, excellent for ATK-scaling teams. Luxury optimization, not necessity.
Weeping Gemini R5: 85-90% of Angel's performance, zero targeted cost, excellent F2P option. Avoid Stun teams.
Pull decision: Skip Angel unless you're moderate+ spender with Aria as core favorite AND all limited agents secured. F2P players gain more from agent diversity + Drive Disc farming.
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FAQ
Is Angel in the Shell Aria's best W-Engine? Yes. 713 ATK, 90 Proficiency, +30% Mastery delivers 12-15% higher team damage vs R5 Gemini. But Gemini provides 85-90% performance at zero cost—better value for most players.
Should I pull Angel with R5 Gemini? Only if: moderate+ spender, Aria is favorite, all limited agents secured, excess Polychrome. F2P/low-spenders prioritize agent diversity.
Best F2P W-Engines? Weeping Gemini R5 (192 Proficiency, +25% ATK). Secondary: Electro-Lip Gloss (75 Proficiency, +10% ATK, +15% DMG).
Polychrome cost for Angel? Worst-case: 28,800 (180 pulls). Average: 16,000-19,200 (100-120 pulls).
Best Drive Discs with Angel? Shining Aria 4pc + Phaethon's Melody 2pc. Slots: 4 Proficiency, 5 Ether DMG%, 6 Proficiency. Target 400-500 Proficiency and Mastery.
Worth refining Gemini to R5? Yes, but only through natural pulls. Don't chase—accumulate organically. R1→R5 = ~30.8% more Anomaly DMG.

